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General Tabletop Discussion
*Dungeons & Dragons
Concentration: Addressing Player Concerns
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<blockquote data-quote="DaveDash" data-source="post: 6549322" data-attributes="member: 6786202"><p>You can still come up with combinations, they're just different. Posters like KarinsDad don't get it, still trying the stuff that worked in older edition and complaining that those things no longer work, but failing to realise there are new combination now.</p><p></p><p>For example when you get higher level you can Hold Person a bunch of enemies (with DC18 vs -1 to +2 wisdom save on average they're as good as dead), then walk up to one doing up to 36d6 damage.</p><p></p><p>You can still stack buffs by scouting with your familiar, then charging in with blink, mirror image, and greater invisibility. You're going to be VERY hard to hit.</p><p>And you can still drop VERY powerful crowd control spells like force cage.</p><p>There are also some great spells that do direct damage and stack debuffs, like sunbeam, which are probably being overlooked.</p><p></p><p>The combinations are still there, they're just different. The main difference is now direct damage is back, and one of the main ingredients in your combinations at higher levels especially.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6549322, member: 6786202"] You can still come up with combinations, they're just different. Posters like KarinsDad don't get it, still trying the stuff that worked in older edition and complaining that those things no longer work, but failing to realise there are new combination now. For example when you get higher level you can Hold Person a bunch of enemies (with DC18 vs -1 to +2 wisdom save on average they're as good as dead), then walk up to one doing up to 36d6 damage. You can still stack buffs by scouting with your familiar, then charging in with blink, mirror image, and greater invisibility. You're going to be VERY hard to hit. And you can still drop VERY powerful crowd control spells like force cage. There are also some great spells that do direct damage and stack debuffs, like sunbeam, which are probably being overlooked. The combinations are still there, they're just different. The main difference is now direct damage is back, and one of the main ingredients in your combinations at higher levels especially. [/QUOTE]
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