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<blockquote data-quote="Magus_Jerel" data-source="post: 160185" data-attributes="member: 3940"><p>Two parts to this:</p><p></p><p></p><p></p><p>That is a common enough house rule - and if you like it, stick with it. You just saw why actually provoking the AoO (and thus getting hit) can be a greater consequence than just simply losing the spell. It adds a bit more risk to melee combat - and makes a certain amount of logical sense.</p><p></p><p></p><p></p><p>Yes - you made the right decision. This is actually a bit beyond the scope of the wish for more than one reason.</p><p></p><p>1. You have a contingency/teleport type effect, which is in and of itself not possible with a wish - as the wish may only be allowed to replicate one spell... (if you wanted to be REALLY picky)</p><p></p><p>2. Wish clearly states that it can only bring you back by replicating a resurrection spell (not true ressurection). It COULD also replicate a raise dead effect - if it had to.</p><p></p><p>Now - IMC, what would have happened is that the wish would have followed a hypothetical setting rule called the "law of minimization".</p><p></p><p>The wish would - its power exceeded - attempted to fulfill the wish to the letter as best it could.</p><p></p><p>It would first use a contingency spell, followed by a teleport spell (NOT teleport without error...) - this would take effect.</p><p></p><p>now - the wish would then attempt to fulfill the second part of the request as well;</p><p></p><p>This is also possible - and the wish would then cast a "contingency raise dead" upon the character. It can't do a "contingency/resurrection" because of the level limit of the contingency spell.</p><p></p><p>This would then dispel the first contingency placed upon the character.</p><p></p><p>It would be mean and sinister - but the character would be in big trouble if he merely dropped to below 0 - say to a hit point total of -4.</p><p></p><p>His contingency would then trigger immediately - on the spot, as per raise dead, and he would still be alive! This means the spell fails... oh well - that is what you get for trying to abuse a wish spell. I would then remind the player that they should consider themselves lucky - as they weren't killed by a death effect that would have caused raise dead to fail. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>However - in this case the character died because of death from massive damage, and the raise dead would work immediately. The character would lose the level on the spot.</p><p></p><p>He would have HP = level... ans still be in combat with the giant!</p><p>(even worse - yes? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p><p></p><p>The "50% chance of losing any given prepared spell" from the raise dead would also be enforced - meaning that the character then has to roll percentile dice for each spell they have prepared - over 50% = lost spell; under 50% - they keep it.</p><p></p><p>Of course - this may not matter at all on the next round - as said giant may just whack the cleric again - and kill - with no contingency this time.</p><p></p><p>You were not only fair - you were overly generous. If your player keeps whining about it - show them this thread... and maybe they will count their lucky stars you weren't THIS mean about it.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 160185, member: 3940"] Two parts to this: That is a common enough house rule - and if you like it, stick with it. You just saw why actually provoking the AoO (and thus getting hit) can be a greater consequence than just simply losing the spell. It adds a bit more risk to melee combat - and makes a certain amount of logical sense. Yes - you made the right decision. This is actually a bit beyond the scope of the wish for more than one reason. 1. You have a contingency/teleport type effect, which is in and of itself not possible with a wish - as the wish may only be allowed to replicate one spell... (if you wanted to be REALLY picky) 2. Wish clearly states that it can only bring you back by replicating a resurrection spell (not true ressurection). It COULD also replicate a raise dead effect - if it had to. Now - IMC, what would have happened is that the wish would have followed a hypothetical setting rule called the "law of minimization". The wish would - its power exceeded - attempted to fulfill the wish to the letter as best it could. It would first use a contingency spell, followed by a teleport spell (NOT teleport without error...) - this would take effect. now - the wish would then attempt to fulfill the second part of the request as well; This is also possible - and the wish would then cast a "contingency raise dead" upon the character. It can't do a "contingency/resurrection" because of the level limit of the contingency spell. This would then dispel the first contingency placed upon the character. It would be mean and sinister - but the character would be in big trouble if he merely dropped to below 0 - say to a hit point total of -4. His contingency would then trigger immediately - on the spot, as per raise dead, and he would still be alive! This means the spell fails... oh well - that is what you get for trying to abuse a wish spell. I would then remind the player that they should consider themselves lucky - as they weren't killed by a death effect that would have caused raise dead to fail. :D However - in this case the character died because of death from massive damage, and the raise dead would work immediately. The character would lose the level on the spot. He would have HP = level... ans still be in combat with the giant! (even worse - yes? :D) The "50% chance of losing any given prepared spell" from the raise dead would also be enforced - meaning that the character then has to roll percentile dice for each spell they have prepared - over 50% = lost spell; under 50% - they keep it. Of course - this may not matter at all on the next round - as said giant may just whack the cleric again - and kill - with no contingency this time. You were not only fair - you were overly generous. If your player keeps whining about it - show them this thread... and maybe they will count their lucky stars you weren't THIS mean about it. [/QUOTE]
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