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<blockquote data-quote="Magus_Jerel" data-source="post: 160366" data-attributes="member: 3940"><p>When dealing with the wish spell - interpret the words of the player as if they were those of the character.</p><p></p><p>You try to do EXACTLY what the player asks for - nothing more or less.</p><p></p><p>This spell imparticular - is one you just HAVE to be a sticlker on. If you don't, certain types of players have a tendency to abuse it. At these levels, 5000 Xp can be gained after one to four adventures with the rest of the party (presuming 4 characters) depending on difficulties faced. This is - arguably; the most powerful spell in the game outright. Let this get out of hand - and it won't matter. The GM must draw the line on what magic can and can't do - and this is, if not the toughest spell in the game to adjucate, is at least in the top 5</p><p></p><p></p><p>Miracle as a spell is the only possible exception in terms of sheer power level, and this spell also depends on how you adjucate it. IMHO - Miracle is a tougher spell to adjucate, as the GM must determine what is a "powerful request" and what isn't; as in wether or not the character loses the XP.</p><p>My personal standard is that if the spell must replicate more than eight total levels of other spells - it constitutes a "powerful request" - and thus wether or not the cleric is charged the 5000 Xp. Deities of course - aren't as literal as the wish spell is, but they have their own ways of being fickle.</p><p></p><p>Limited wish is like wish and miracle - in that it requires extensive knowledge of the spells avialable. It also tends to get cast more often - as 300 Xp is nowhere NEAR as bad as 5000 Xp at the upper levels of the game.</p><p></p><p>My other 7 "pains in the butt" to aducate are the following;</p><p></p><p>Time Stop (and similar effects from the PsiHb) Due to the Quantum Mechanical theory involved</p><p></p><p>Geas and it's kin - due to the "discharge" conditions and the no save (which I changed to will negates IMC)... players tend to have a REAL tendency to abuse it.</p><p></p><p>Contingency - due to the possible trigger conditions involved</p><p></p><p>Polymorph and its kin - due to all the errata and the complications of the spell</p><p></p><p>Bestow Curse ans spells based off of it - due to the variety of things that players try to do with the spell. (Mark of Justice is like contingency and bestow curse in one...)</p><p></p><p>Illusions in general - with respect to what you can and can't do with them</p><p></p><p>Divinations in general - with respect to how much information they hand out</p><p></p><p></p><p>The more flexible the magic - the more abuse a player might try. You just have to be careful; and don't let things get out of hand.</p><p></p><p></p><p>The old saying goes...</p><p>Be careful what you wish for, because you just might get it.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 160366, member: 3940"] When dealing with the wish spell - interpret the words of the player as if they were those of the character. You try to do EXACTLY what the player asks for - nothing more or less. This spell imparticular - is one you just HAVE to be a sticlker on. If you don't, certain types of players have a tendency to abuse it. At these levels, 5000 Xp can be gained after one to four adventures with the rest of the party (presuming 4 characters) depending on difficulties faced. This is - arguably; the most powerful spell in the game outright. Let this get out of hand - and it won't matter. The GM must draw the line on what magic can and can't do - and this is, if not the toughest spell in the game to adjucate, is at least in the top 5 Miracle as a spell is the only possible exception in terms of sheer power level, and this spell also depends on how you adjucate it. IMHO - Miracle is a tougher spell to adjucate, as the GM must determine what is a "powerful request" and what isn't; as in wether or not the character loses the XP. My personal standard is that if the spell must replicate more than eight total levels of other spells - it constitutes a "powerful request" - and thus wether or not the cleric is charged the 5000 Xp. Deities of course - aren't as literal as the wish spell is, but they have their own ways of being fickle. Limited wish is like wish and miracle - in that it requires extensive knowledge of the spells avialable. It also tends to get cast more often - as 300 Xp is nowhere NEAR as bad as 5000 Xp at the upper levels of the game. My other 7 "pains in the butt" to aducate are the following; Time Stop (and similar effects from the PsiHb) Due to the Quantum Mechanical theory involved Geas and it's kin - due to the "discharge" conditions and the no save (which I changed to will negates IMC)... players tend to have a REAL tendency to abuse it. Contingency - due to the possible trigger conditions involved Polymorph and its kin - due to all the errata and the complications of the spell Bestow Curse ans spells based off of it - due to the variety of things that players try to do with the spell. (Mark of Justice is like contingency and bestow curse in one...) Illusions in general - with respect to what you can and can't do with them Divinations in general - with respect to how much information they hand out The more flexible the magic - the more abuse a player might try. You just have to be careful; and don't let things get out of hand. The old saying goes... Be careful what you wish for, because you just might get it. [/QUOTE]
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