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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concentration and Tumble Checks?
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<blockquote data-quote="Clefton Twain" data-source="post: 519247" data-attributes="member: 1138"><p>Whoops, I meant to post this in house rules, actually.</p><p></p><p>Here's how I do it.</p><p></p><p>Tumble: To tumble past someone, you make your Tumble check and they make their Reflex save. Success=no AoO. Failure=AoO but you end up where you wanted (the same as running through their threatened area, which I think is fair). If tumbling through their square, you make Tumble check, they make Reflex save + 10. This is where my party feels it's unfair whereas I'm not sure it is unfair. It should be more difficult to Tumble *through* their square.</p><p></p><p>Concentration: Here's how I'd *like* to do it. You are threatened and you cast a spell. You make a Concentration check and raise the DC according to their BAB. So if you cast a 5th-level spell, your DC is spell level + their BAB. If you fail, they get an AoO. If they hit, you make a Concentration check of 10 + spell level + damage taken to get the spell off.</p><p></p><p>It's also been suggested that you make your Concentration check vs. their Reflex save + spell level. This pretty much means that the best fighters will never ever hit except on a roll of 20, whereas the best rogue will always hit except with a roll of 1. I don't know if either of these is fair or unfair since, even if the rogue *does* get an AoO, he/she may not even hit anyway whereas, if a fighter does, he/she probably will.</p><p></p><p>--CT</p></blockquote><p></p>
[QUOTE="Clefton Twain, post: 519247, member: 1138"] Whoops, I meant to post this in house rules, actually. Here's how I do it. Tumble: To tumble past someone, you make your Tumble check and they make their Reflex save. Success=no AoO. Failure=AoO but you end up where you wanted (the same as running through their threatened area, which I think is fair). If tumbling through their square, you make Tumble check, they make Reflex save + 10. This is where my party feels it's unfair whereas I'm not sure it is unfair. It should be more difficult to Tumble *through* their square. Concentration: Here's how I'd *like* to do it. You are threatened and you cast a spell. You make a Concentration check and raise the DC according to their BAB. So if you cast a 5th-level spell, your DC is spell level + their BAB. If you fail, they get an AoO. If they hit, you make a Concentration check of 10 + spell level + damage taken to get the spell off. It's also been suggested that you make your Concentration check vs. their Reflex save + spell level. This pretty much means that the best fighters will never ever hit except on a roll of 20, whereas the best rogue will always hit except with a roll of 1. I don't know if either of these is fair or unfair since, even if the rogue *does* get an AoO, he/she may not even hit anyway whereas, if a fighter does, he/she probably will. --CT [/QUOTE]
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Community
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Concentration and Tumble Checks?
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