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Concentration and Tumble Checks?
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<blockquote data-quote="Shard O'Glase" data-source="post: 523243" data-attributes="member: 1134"><p>I think most of these fixes are jsut as bad as the problem if not worse. Whether it's tumble or concentration the charactor is spending there hard earned skill points(and depedning on the class they are really hard earned, check the average sorcerer or cleric and tell me again how concentration is automatic) in an ability to get decent at it, and the counters here are things everyone gets for free. That's way worse than concentration and tumble checks eventuallybecoming automatic.(sort of like every other skill check). If you want the checks to be oposed in some way by the opponents skill invent a new skill, "counter" and it wuld funciotn like an oridnary opposed check sort of how some one needs to spend points in spot or listen to have any chance in heck of noticing virtualy every rogue.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 523243, member: 1134"] I think most of these fixes are jsut as bad as the problem if not worse. Whether it's tumble or concentration the charactor is spending there hard earned skill points(and depedning on the class they are really hard earned, check the average sorcerer or cleric and tell me again how concentration is automatic) in an ability to get decent at it, and the counters here are things everyone gets for free. That's way worse than concentration and tumble checks eventuallybecoming automatic.(sort of like every other skill check). If you want the checks to be oposed in some way by the opponents skill invent a new skill, "counter" and it wuld funciotn like an oridnary opposed check sort of how some one needs to spend points in spot or listen to have any chance in heck of noticing virtualy every rogue. [/QUOTE]
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Concentration and Tumble Checks?
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