Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concentration and Tumble Checks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceBear" data-source="post: 525572" data-attributes="member: 1118"><p>I understand what people are saying about Reflex save not scaling, but using the attack bonus just seems wrong too. I can think of a couple monsters with high attack bonuses that I just can't picture reacting quickly to a tumbler.</p><p></p><p>As was pointed out, making it too hard to tumble is hurting the PC who spent valuable skill points on these skills, and with proper use of all the modifiers for tumbling in Song and Silence can help reduce the Tumble check.</p><p></p><p>Allowing a Reflex save (as per Song and Silence I think) just means that once a rogue hits +14 Tumble it isn't guaranteed that he will succeed. The rogue spent a lot of his skill points to get to that point so he still should succeed most of the time. However, all it takes is someone to roll a 20 on their Reflex save and no matter how high the tumble check was, the rogue is taking an AoO. </p><p></p><p>That's why I think I'll use the Song and Silence variant. It's an offical variant, and I don't want to screw the PCs too much. If my group still feels that Tumbling is too good, then maybe we'll look at another variant.</p><p></p><p>Edit: Possibly, to reflex experience, I might add the defender's level to the Reflex save.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 525572, member: 1118"] I understand what people are saying about Reflex save not scaling, but using the attack bonus just seems wrong too. I can think of a couple monsters with high attack bonuses that I just can't picture reacting quickly to a tumbler. As was pointed out, making it too hard to tumble is hurting the PC who spent valuable skill points on these skills, and with proper use of all the modifiers for tumbling in Song and Silence can help reduce the Tumble check. Allowing a Reflex save (as per Song and Silence I think) just means that once a rogue hits +14 Tumble it isn't guaranteed that he will succeed. The rogue spent a lot of his skill points to get to that point so he still should succeed most of the time. However, all it takes is someone to roll a 20 on their Reflex save and no matter how high the tumble check was, the rogue is taking an AoO. That's why I think I'll use the Song and Silence variant. It's an offical variant, and I don't want to screw the PCs too much. If my group still feels that Tumbling is too good, then maybe we'll look at another variant. Edit: Possibly, to reflex experience, I might add the defender's level to the Reflex save. IceBear [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concentration and Tumble Checks?
Top