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Concentration check on casting defensively
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<blockquote data-quote="Arkhandus" data-source="post: 2102180" data-attributes="member: 13966"><p>Adding the BAB to the Concentration DC would be evil. Then no mage would ever get a spell off when in dire straits. The BAB of opponents will usually be close to the caster's number of Concentration ranks, give or take a few, so the most the mage will get overall is something like success on a 15+ base roll, or maybe even needing an 18+ or so.</p><p></p><p>Just give appropriately-high-level/high-hit-die critters the Spellcasting Harrier epic feat if you want to make casting truly difficult in melee. Then again, it'll probably become suicidal instead of simply difficult, but at least it'll be within the normal rules.</p><p></p><p>Spellcasting Harrier is a feat from the Epic Level Handbook, but also available free in the 3.5 System Reference Document, at the website of Wizards of the Coast. Spellcasting Harrier I think has simply a BAB requirement of +21 or something. It makes it so anyone trying to cast defensively within your threatened area always provokes an attack of opportunity. So it makes casting defensively irrelevant. Instead the caster likely gets damaged or killed, and rolls Concentration to continue the spell despite damage, in addition to rolling to cast successfully defensively (because failing that fizzles the spell too).</p><p></p><p>Or you could use one of the other posters' recommendation: have your warriors ready an action each round to simply attack the caster as soon as they start casting a spell. You can even have archers do that, so long as they see the caster begin a spell. Then the caster will get damaged, have to roll Concentration against the damage, and even if that doesn't interrupt the spell they'll still have to roll Concentration to cast defensively (if they were trying to in the first place, that is). They won't get the Combat Casting bonus on the first check, because that will be a check to cast despite damage, not to cast defensively.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2102180, member: 13966"] Adding the BAB to the Concentration DC would be evil. Then no mage would ever get a spell off when in dire straits. The BAB of opponents will usually be close to the caster's number of Concentration ranks, give or take a few, so the most the mage will get overall is something like success on a 15+ base roll, or maybe even needing an 18+ or so. Just give appropriately-high-level/high-hit-die critters the Spellcasting Harrier epic feat if you want to make casting truly difficult in melee. Then again, it'll probably become suicidal instead of simply difficult, but at least it'll be within the normal rules. Spellcasting Harrier is a feat from the Epic Level Handbook, but also available free in the 3.5 System Reference Document, at the website of Wizards of the Coast. Spellcasting Harrier I think has simply a BAB requirement of +21 or something. It makes it so anyone trying to cast defensively within your threatened area always provokes an attack of opportunity. So it makes casting defensively irrelevant. Instead the caster likely gets damaged or killed, and rolls Concentration to continue the spell despite damage, in addition to rolling to cast successfully defensively (because failing that fizzles the spell too). Or you could use one of the other posters' recommendation: have your warriors ready an action each round to simply attack the caster as soon as they start casting a spell. You can even have archers do that, so long as they see the caster begin a spell. Then the caster will get damaged, have to roll Concentration against the damage, and even if that doesn't interrupt the spell they'll still have to roll Concentration to cast defensively (if they were trying to in the first place, that is). They won't get the Combat Casting bonus on the first check, because that will be a check to cast despite damage, not to cast defensively. [/QUOTE]
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Concentration check on casting defensively
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