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General Tabletop Discussion
*Dungeons & Dragons
Concentration: combining two effects
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<blockquote data-quote="Gadget" data-source="post: 7415244" data-attributes="member: 23716"><p>You seem to fixating on Treantmonk. I don't really agree with many of his choices and reasoning, and was careful in my post to not reference him, other than the generally agreed upon 'red' & 'brown' color coding. </p><p></p><p></p><p></p><p>Arcane lock is kind of a world building spell with some adventuring uses, as you point out. I don't agree with Treantmonk in this case, though I realize he is speaking from an adventuring super control wizard standpoint. I don't really have a problem with Illusory Script either (Well, I think the duration could be a bit longer, as 10 days may not be enough time to ensure a missive reaches its destination in a medieval-ish world). Likewise with Arcane Lock (though I think maybe it could be a ritual, it might be exciting to see if you can old off the orcs long enough for Gandalf to seal the door). These spells are not what I call 'trap' spells. They, more or less, do what they say on the tin in a reasonable manner. No one is going to go off into the blue thinking that Illusory Script is going to 'win the day' in a combat encounter. </p><p></p><p>Some of the elemental spells released in Princes of the Apocalypse may have been designed for the elemental cults, but they were re-published in <em>Xanthar's Guide</em>, and should absolutely cut the mustard as PC spells. </p><p></p><p></p><p></p><p>You seem to have missed the point. We can and should discuss and debate about which particular spells are 'red/brown'. My argument is that once such is agreed upon (you will never have universal agreement), it is a good idea to fix or improve such spells. To expand the analogy even further, everyone has different likes for cars, but you seem to be saying that it is impossible to have a bad car, which is an argument I fundamentally reject out hand.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7415244, member: 23716"] You seem to fixating on Treantmonk. I don't really agree with many of his choices and reasoning, and was careful in my post to not reference him, other than the generally agreed upon 'red' & 'brown' color coding. Arcane lock is kind of a world building spell with some adventuring uses, as you point out. I don't agree with Treantmonk in this case, though I realize he is speaking from an adventuring super control wizard standpoint. I don't really have a problem with Illusory Script either (Well, I think the duration could be a bit longer, as 10 days may not be enough time to ensure a missive reaches its destination in a medieval-ish world). Likewise with Arcane Lock (though I think maybe it could be a ritual, it might be exciting to see if you can old off the orcs long enough for Gandalf to seal the door). These spells are not what I call 'trap' spells. They, more or less, do what they say on the tin in a reasonable manner. No one is going to go off into the blue thinking that Illusory Script is going to 'win the day' in a combat encounter. Some of the elemental spells released in Princes of the Apocalypse may have been designed for the elemental cults, but they were re-published in [I]Xanthar's Guide[/I], and should absolutely cut the mustard as PC spells. You seem to have missed the point. We can and should discuss and debate about which particular spells are 'red/brown'. My argument is that once such is agreed upon (you will never have universal agreement), it is a good idea to fix or improve such spells. To expand the analogy even further, everyone has different likes for cars, but you seem to be saying that it is impossible to have a bad car, which is an argument I fundamentally reject out hand. [/QUOTE]
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Concentration: combining two effects
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