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General Tabletop Discussion
*Dungeons & Dragons
Concentration feat/item
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<blockquote data-quote="Blue" data-source="post: 7542355" data-attributes="member: 20564"><p>I am glad you play at reasonable tables.  Back in the 3.x days, there was the concept of "CoDzilla", short for "Cleric or Druid Godzilla".  This was becasue with buff stacking they could turn themselves into an amazingly powerful character that outshined everyone else at their own specialties, and it would last all day / be quick to reapply.  And it wasn't limited to just Clerics and Druids - I had a fighter / wizard who between polymorph and various buff spells was sick.  One of the places I learned that detuning characters to make everyone around the same was more fun for everyone.</p><p></p><p>All of that said, concentration spells usually end up being buffs or debuffs.  Right now the 5e paradigm is that it's one per caster, so going up to two a good chunk of having an extra caster.  Not the same - you don't get the actions not additional slots.  But it's still an outsized effect on any single encounter.  A sorcerer with twinned greater invisibility AND twined haste is such a force multiplier.</p><p></p><p>If I really wanted to add something in, I'd probably allow a feat or item that allows a second concentration slot, but the total for all spells being concentrated on can't exceed your highest level slot.  So a 7th level caster with the feat could concentrate on two spells that maxed at four levels between them.</p><p></p><p>This is still quite potent - spells like Bless have built into the spell the opportunity cost that you can't have up any other Concentration spells, and it's only 1st level.  So that 7th level character could have up Bless and Spirit Guardians at the same time.</p><p></p><p>If you want the feat to be repeatable, it allows even more spells but still with the same cap.  You need to be high level to have a two ASI/feat slots dedicated to this, and there are plenty of low/mid level buffs that are still pretty devastating when combined.  And it's making good use of low level slots in high level combats, so it's a real multiplier still.</p></blockquote><p></p>
[QUOTE="Blue, post: 7542355, member: 20564"] I am glad you play at reasonable tables. Back in the 3.x days, there was the concept of "CoDzilla", short for "Cleric or Druid Godzilla". This was becasue with buff stacking they could turn themselves into an amazingly powerful character that outshined everyone else at their own specialties, and it would last all day / be quick to reapply. And it wasn't limited to just Clerics and Druids - I had a fighter / wizard who between polymorph and various buff spells was sick. One of the places I learned that detuning characters to make everyone around the same was more fun for everyone. All of that said, concentration spells usually end up being buffs or debuffs. Right now the 5e paradigm is that it's one per caster, so going up to two a good chunk of having an extra caster. Not the same - you don't get the actions not additional slots. But it's still an outsized effect on any single encounter. A sorcerer with twinned greater invisibility AND twined haste is such a force multiplier. If I really wanted to add something in, I'd probably allow a feat or item that allows a second concentration slot, but the total for all spells being concentrated on can't exceed your highest level slot. So a 7th level caster with the feat could concentrate on two spells that maxed at four levels between them. This is still quite potent - spells like Bless have built into the spell the opportunity cost that you can't have up any other Concentration spells, and it's only 1st level. So that 7th level character could have up Bless and Spirit Guardians at the same time. If you want the feat to be repeatable, it allows even more spells but still with the same cap. You need to be high level to have a two ASI/feat slots dedicated to this, and there are plenty of low/mid level buffs that are still pretty devastating when combined. And it's making good use of low level slots in high level combats, so it's a real multiplier still. [/QUOTE]
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