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concentration in 5th edition, whats my fix?
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<blockquote data-quote="Fanaelialae" data-source="post: 7342567" data-attributes="member: 53980"><p>I think you mean driven to try to break the system? We abandoned that style of play around the time we stopped playing 3rd edition. My players are plenty driven. One of them started a successful smithy and is now working on a share cropping business plan (though this was admittedly in another player's campaign since I'm not running ATM). He cultivated the NPC relationships to do this himself (he could have said to the DM, "I want to plop down X to go and start a business", but he instead chose to RP the process). That's the definition of drive at the table to me, not seeing what combination of feats allows you to squeak that extra + 1 that the system never intended for you to have in your haberdashery skill. As to being veteran players, does 20+ years of gaming weekly for 6 to 8 hours make us veteran enough for you? Experience across at a minimum of four editions of D&D, not counting other systems? </p><p></p><p>That said, let's look at the numbers. You didn't break it down for me, so I'm going to have to make a few guesses as to how you arrived at them. I'm presuming a level 16+ character (+6 proficiency bonus) with proficiency in Constitution (requiring the Resilient feat for most classes), the Warcaster feat (advantage), 14 Constitution, and constant Bless? Or is a paladin involved?</p><p></p><p>Even with a +10 and advantage, my system isn't a gimmie. Rolling lower than a 5 with advantage happens all the time at my table. The odds are certainly in your favor, but losing spells is costly (both in terms of resources and, potentially, in terms of the tide of battle). If you feel that it's too generous (and in terms of the initial casting it is, since there's no reason to not use this rule if you were going to drop a concentration spell to cast a new one) have the upfront save apply to the spell that is being cast as well. Now there is a very serious risk when using it (lose both spells) even when the odds are in your favor. You could also make the initial roll a spell casting ability check (rather than a concentration save), to make it harder for the players to consolidate their bonuses.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7342567, member: 53980"] I think you mean driven to try to break the system? We abandoned that style of play around the time we stopped playing 3rd edition. My players are plenty driven. One of them started a successful smithy and is now working on a share cropping business plan (though this was admittedly in another player's campaign since I'm not running ATM). He cultivated the NPC relationships to do this himself (he could have said to the DM, "I want to plop down X to go and start a business", but he instead chose to RP the process). That's the definition of drive at the table to me, not seeing what combination of feats allows you to squeak that extra + 1 that the system never intended for you to have in your haberdashery skill. As to being veteran players, does 20+ years of gaming weekly for 6 to 8 hours make us veteran enough for you? Experience across at a minimum of four editions of D&D, not counting other systems? That said, let's look at the numbers. You didn't break it down for me, so I'm going to have to make a few guesses as to how you arrived at them. I'm presuming a level 16+ character (+6 proficiency bonus) with proficiency in Constitution (requiring the Resilient feat for most classes), the Warcaster feat (advantage), 14 Constitution, and constant Bless? Or is a paladin involved? Even with a +10 and advantage, my system isn't a gimmie. Rolling lower than a 5 with advantage happens all the time at my table. The odds are certainly in your favor, but losing spells is costly (both in terms of resources and, potentially, in terms of the tide of battle). If you feel that it's too generous (and in terms of the initial casting it is, since there's no reason to not use this rule if you were going to drop a concentration spell to cast a new one) have the upfront save apply to the spell that is being cast as well. Now there is a very serious risk when using it (lose both spells) even when the odds are in your favor. You could also make the initial roll a spell casting ability check (rather than a concentration save), to make it harder for the players to consolidate their bonuses. [/QUOTE]
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concentration in 5th edition, whats my fix?
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