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The Society of 3.5 Revisionists
Concentration, Knowledge (arcana), and Spellcraft
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<blockquote data-quote="Kerrick" data-source="post: 4548525" data-attributes="member: 4722"><p>Mm... I'm not sure. Are you suggesting keeping Concentration and rolling the other two together? On the one hand, it would make sense, but on the other, they're two different areas (though relating to the same subject).</p><p></p><p></p><p>How does Concentration oppose Intimidation or Bluff? Does it represent the target's focus and inability to become distracted or driven off-course?</p><p></p><p>For the social skils (Bluff, Diplomacy, Intimidate), I rolled them all into the same subsystem, Speechcraft. They're still separate skills that do different things, but they work off the Speechcraft system. I took the table for Diplomacy, adjusted the DCs, added a bunch of other stuff (including a cap on how far you can adjust someone's attitude with a single check), and then included effects for Bluff and Intimidate. I also did a similar system for Perform - someone who makes a fantastic performance should get <em>some</em> kind of bonus to interact with his audience, right?</p><p></p><p></p><p>How does this one work?</p><p></p><p></p><p>That I can see.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4548525, member: 4722"] Mm... I'm not sure. Are you suggesting keeping Concentration and rolling the other two together? On the one hand, it would make sense, but on the other, they're two different areas (though relating to the same subject). How does Concentration oppose Intimidation or Bluff? Does it represent the target's focus and inability to become distracted or driven off-course? For the social skils (Bluff, Diplomacy, Intimidate), I rolled them all into the same subsystem, Speechcraft. They're still separate skills that do different things, but they work off the Speechcraft system. I took the table for Diplomacy, adjusted the DCs, added a bunch of other stuff (including a cap on how far you can adjust someone's attitude with a single check), and then included effects for Bluff and Intimidate. I also did a similar system for Perform - someone who makes a fantastic performance should get [i]some[/i] kind of bonus to interact with his audience, right? How does this one work? That I can see. [/QUOTE]
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