Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7908771" data-attributes="member: 6855114"><p>Last night I took one of my old adventure that I wanted to adapt to 5ed and I got a slap in my face. This adventure was no longer possible with the concentration mechanic!</p><p>The adventure was called <strong>The Dungeon of Excapode the Mad</strong>. Here is the back story. A mad enchantor decides to frame the leaders of GreyHawk city into giving him money. Naturaly, his first demands are debunk so he decides to kidnap the concubines of a few city officials to force the hand of the city's leader. Unfortunately, the chosen victims are worth next to nothing so it is their husbands/father/lovers which hire the players to deal with the mad mage.</p><p></p><p>Now, this mage is utterly crazy. He charmed a few monsters and two bands of adventurers to work for him. Monsters would be locked into a room where the players would have no choice but to get through them to advance and so on. The problem is with the charmed adventurers. One is made up of evil type characters but the second was made up of "good" or at least non evil NPC. <strong><u>The hard part was not to liberate the hostages but to do it without killing the good guys.</u></strong></p><p></p><p>With the concentration mechanic, it is now impossible to charm that much people/monsters into working for you. Giving such a power to an NPC would not be my style (and I would not give him an artifact). Making the evil group willing pawns of Excapode would work but how to make it so that the good NPCs work for the mad mage without breaking the rules by which the players must abide? So far I saw nothing that could make it work without giving too much powers to Excapode, which would make him a much higher threath than he should be. </p><p></p><p>Any idea that would both respect the premisses and the new rules?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7908771, member: 6855114"] Last night I took one of my old adventure that I wanted to adapt to 5ed and I got a slap in my face. This adventure was no longer possible with the concentration mechanic! The adventure was called [B]The Dungeon of Excapode the Mad[/B]. Here is the back story. A mad enchantor decides to frame the leaders of GreyHawk city into giving him money. Naturaly, his first demands are debunk so he decides to kidnap the concubines of a few city officials to force the hand of the city's leader. Unfortunately, the chosen victims are worth next to nothing so it is their husbands/father/lovers which hire the players to deal with the mad mage. Now, this mage is utterly crazy. He charmed a few monsters and two bands of adventurers to work for him. Monsters would be locked into a room where the players would have no choice but to get through them to advance and so on. The problem is with the charmed adventurers. One is made up of evil type characters but the second was made up of "good" or at least non evil NPC. [B][U]The hard part was not to liberate the hostages but to do it without killing the good guys.[/U][/B] With the concentration mechanic, it is now impossible to charm that much people/monsters into working for you. Giving such a power to an NPC would not be my style (and I would not give him an artifact). Making the evil group willing pawns of Excapode would work but how to make it so that the good NPCs work for the mad mage without breaking the rules by which the players must abide? So far I saw nothing that could make it work without giving too much powers to Excapode, which would make him a much higher threath than he should be. Any idea that would both respect the premisses and the new rules? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
Top