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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="The Crimson Binome" data-source="post: 7909141" data-attributes="member: 6775031"><p>Which is weird, because "as a PC" is one of the three methods of NPC generation endorsed in the DMG.</p><p></p><p></p><p>That's what I meant by "close enough" mechanics. It makes sense that thugs get multi-attack, because fighter-types have Extra Attack, and the similarity between the two concepts is close enough for players to buy into. Likewise, a tribal warrior is very similar to a barbarian, who can grant Advantage to melee allies while raging. And of course, the easiest method for a PC to acquire Magic Resistance is for them to put on a Robe of the Archmagi.</p><p></p><p>The game rules set out a language for describing how the world works, and in as much as the in-game reality between an archmage is similar to the in-game reality of a high-level wizard, the mechanical reflection of those in-game realities is equally similar. The rules set up an expectation for those NPCs to work that way. </p><p></p><p>The idea of someone maintaining multiple concentration spells at once is not within the concept-space described by the rule set. It's too out-of-left-field to expect players to go along with it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7909141, member: 6775031"] Which is weird, because "as a PC" is one of the three methods of NPC generation endorsed in the DMG. That's what I meant by "close enough" mechanics. It makes sense that thugs get multi-attack, because fighter-types have Extra Attack, and the similarity between the two concepts is close enough for players to buy into. Likewise, a tribal warrior is very similar to a barbarian, who can grant Advantage to melee allies while raging. And of course, the easiest method for a PC to acquire Magic Resistance is for them to put on a Robe of the Archmagi. The game rules set out a language for describing how the world works, and in as much as the in-game reality between an archmage is similar to the in-game reality of a high-level wizard, the mechanical reflection of those in-game realities is equally similar. The rules set up an expectation for those NPCs to work that way. The idea of someone maintaining multiple concentration spells at once is not within the concept-space described by the rule set. It's too out-of-left-field to expect players to go along with it. [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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