Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7909248" data-attributes="member: 6855114"><p>Ok... I think some of you are really off the mark in understanding my point of view. Here is a recap.</p><p></p><p>1) Excapode comes from 2nd edition where a charm would last according to intel. Now, it is a save every round to end it. To by pass this, I would need to give Excapade something equivalent to the domination of a vampire on multiple targets. This would defeat the point of what is Excapode.</p><p></p><p>2) Excapode is NOT a BBEG type boss. He is a wimp, a twit, a weakling, that is using others to fight for him. He does not have lair action. He is not legendary. He's just a 10th level enchantor with a hole in his sanity.</p><p></p><p>3) The difficulty of the adventure was not in killing/capturing Excapode. It was doing so without killing the lawfull good group that was charmed by him.</p><p></p><p>4) Since he is such a wimp, giving him special powers kinda of defeat the spirit of what he is.</p><p></p><p>5) I know that I am not forced to make NPC follow the same power curve as the PC. I can give them just about any power if I so choose. That much is obvious. But I also like that players can replicate what monsters can do.</p><p></p><p>The problem is the concentration mechanic with charm. This mechanic prevents such an adventure to even exist. By the same token, you can not see the old plot of the charmed king doing such and such for months/years because sooner or later he would save during the hour or even within 10 minutes. In 1ed and 2ed, the average 10 intel character had a save every 3 weeks. In 5ed, in 10 minutes the same character gets over a 100 saves to get out of the charm! A 100 saves would have taken 300 weeks in previous editions. </p><p></p><p>The whole point of this is: Without doing something way far off of the spirit of this old adventure (where Excapode is a whimp) it is impossible to find a logical, non exagerated solution. Concentration was good in eleminating the power creep we saw in 3.xed but we also lost a few possible plots in the process.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7909248, member: 6855114"] Ok... I think some of you are really off the mark in understanding my point of view. Here is a recap. 1) Excapode comes from 2nd edition where a charm would last according to intel. Now, it is a save every round to end it. To by pass this, I would need to give Excapade something equivalent to the domination of a vampire on multiple targets. This would defeat the point of what is Excapode. 2) Excapode is NOT a BBEG type boss. He is a wimp, a twit, a weakling, that is using others to fight for him. He does not have lair action. He is not legendary. He's just a 10th level enchantor with a hole in his sanity. 3) The difficulty of the adventure was not in killing/capturing Excapode. It was doing so without killing the lawfull good group that was charmed by him. 4) Since he is such a wimp, giving him special powers kinda of defeat the spirit of what he is. 5) I know that I am not forced to make NPC follow the same power curve as the PC. I can give them just about any power if I so choose. That much is obvious. But I also like that players can replicate what monsters can do. The problem is the concentration mechanic with charm. This mechanic prevents such an adventure to even exist. By the same token, you can not see the old plot of the charmed king doing such and such for months/years because sooner or later he would save during the hour or even within 10 minutes. In 1ed and 2ed, the average 10 intel character had a save every 3 weeks. In 5ed, in 10 minutes the same character gets over a 100 saves to get out of the charm! A 100 saves would have taken 300 weeks in previous editions. The whole point of this is: Without doing something way far off of the spirit of this old adventure (where Excapode is a whimp) it is impossible to find a logical, non exagerated solution. Concentration was good in eleminating the power creep we saw in 3.xed but we also lost a few possible plots in the process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
Top