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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Henry" data-source="post: 7909603" data-attributes="member: 158"><p>Because there were no guidelines for assigning those numbers at first, and unless your system mastery was super-strong, you would over or undershoot your target frequently.</p><p></p><p>Worse, what happens when, while counting those numbers, and your internal consistency requires you to say “they were buffed by magic”, a PC casts a Dispel Magic or Greater dispel on them? Now you must adjust your numbers on the fly, taking time to look up the spells removed from them, sometimes for multiple spells. What about when they get disarmed, and you didn’t take that into account and you have to figure out what their new attack and damage is with bare fists or with a weapon they aren’t trained in? If I’m just fudging numbers, and someone strips a holy aura, and needs to know exactly what it is because they made their spell craft checks, said player is going to get just as miffed if I say it removes 2 points of AC than 4. One person’s “close enough” is another person’s “not close enough.”</p><p></p><p>If I’m spending more time worried about how large numbers of modifiers figure in, than I am trying to set atmosphere and tone and creating colorful backdrops, to me that’s a loss, and it’s something I tried to justify for years with 3e, 3.5, and PF1 before I gave up.</p><p></p><p>4e’s pages 183 and 184 in the DMG were a revelation to me at the time, and a semblance of it even made it into PF Unchained, Starfinder, and Pathfinder 2, and 5e.</p></blockquote><p></p>
[QUOTE="Henry, post: 7909603, member: 158"] Because there were no guidelines for assigning those numbers at first, and unless your system mastery was super-strong, you would over or undershoot your target frequently. Worse, what happens when, while counting those numbers, and your internal consistency requires you to say “they were buffed by magic”, a PC casts a Dispel Magic or Greater dispel on them? Now you must adjust your numbers on the fly, taking time to look up the spells removed from them, sometimes for multiple spells. What about when they get disarmed, and you didn’t take that into account and you have to figure out what their new attack and damage is with bare fists or with a weapon they aren’t trained in? If I’m just fudging numbers, and someone strips a holy aura, and needs to know exactly what it is because they made their spell craft checks, said player is going to get just as miffed if I say it removes 2 points of AC than 4. One person’s “close enough” is another person’s “not close enough.” If I’m spending more time worried about how large numbers of modifiers figure in, than I am trying to set atmosphere and tone and creating colorful backdrops, to me that’s a loss, and it’s something I tried to justify for years with 3e, 3.5, and PF1 before I gave up. 4e’s pages 183 and 184 in the DMG were a revelation to me at the time, and a semblance of it even made it into PF Unchained, Starfinder, and Pathfinder 2, and 5e. [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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