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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Helldritch" data-source="post: 7913057" data-attributes="member: 6855114"><p>Please, reread the earlier posts.</p><p></p><p>Charm does not have concentration neither a save every round but does have a too short duration.</p><p>Dominate has all the "problematic" mechanics.</p><p>Geas is the only solution in RAW. But the reintroduced mechanic I talked about earlier will do. That is charm's duration tied to intelligence as in previous editions but only because of Excapode's madness and ties with the Far Realm.</p><p></p><p>In the second edition, an enchanter, level 10 could have dozens of charmed minions and quite a few monsters. The duration was tied to the intelligence of the target. Excapode was mad, but not idiot. He would charm persons/monsters with the lowest possible intelligence. Charmed people were not about to die for him but they would definately defend him/themselves with the same force that would attack him/them.</p><p></p><p>AS for fudging results. I never did that and never will. Nor can I do it or wish to do it. All rolls are made in the open right in front of the players. If the staff rolls a one, it will be because I truly rolled it. And 12 targets would not be enough. I know it is hard to envision the adventure without the adventure itself. But it would do most people here no good as the adventure was written in French. Maybe I'll translate it someday (after I adapted it to 5ed that is).</p><p></p><p>I play a in a very gritty, hard and difficult setting for gaming. No fudging at all in any case. If a player dies, so be it. If a player falls unconscious and the enemy is of average intelligence, the player will be slain right off the bat. No pitty given, no quarters asked. If the players surrenders they will stay alive (if the enemy can hope to hold them for ransom) or they might get tortured or killed anyway depending on the group's reputation. If the players tend to capture and let live, so will their enemies. If they slay everything in sight, so will their enemies (if they know of the player's reputation).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7913057, member: 6855114"] Please, reread the earlier posts. Charm does not have concentration neither a save every round but does have a too short duration. Dominate has all the "problematic" mechanics. Geas is the only solution in RAW. But the reintroduced mechanic I talked about earlier will do. That is charm's duration tied to intelligence as in previous editions but only because of Excapode's madness and ties with the Far Realm. In the second edition, an enchanter, level 10 could have dozens of charmed minions and quite a few monsters. The duration was tied to the intelligence of the target. Excapode was mad, but not idiot. He would charm persons/monsters with the lowest possible intelligence. Charmed people were not about to die for him but they would definately defend him/themselves with the same force that would attack him/them. AS for fudging results. I never did that and never will. Nor can I do it or wish to do it. All rolls are made in the open right in front of the players. If the staff rolls a one, it will be because I truly rolled it. And 12 targets would not be enough. I know it is hard to envision the adventure without the adventure itself. But it would do most people here no good as the adventure was written in French. Maybe I'll translate it someday (after I adapted it to 5ed that is). I play a in a very gritty, hard and difficult setting for gaming. No fudging at all in any case. If a player dies, so be it. If a player falls unconscious and the enemy is of average intelligence, the player will be slain right off the bat. No pitty given, no quarters asked. If the players surrenders they will stay alive (if the enemy can hope to hold them for ransom) or they might get tortured or killed anyway depending on the group's reputation. If the players tend to capture and let live, so will their enemies. If they slay everything in sight, so will their enemies (if they know of the player's reputation). [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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