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Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="the Jester" data-source="post: 7913275" data-attributes="member: 1210"><p>Once again- in every edition, you could certainly use pc creation rules if you wanted to, and in some cases (e.g. "this guy's a 3rd level fighter") you more or less did. But even in a case like that, npcs didn't always follow the same rules as pcs. Quite a few had unusual abilities or powers that were not part of the pc process. To pick one example off the top of my head, you've got the npc bad guy in the A series who is blind but well-trained enough that it doesn't give him penalties (and this was well before any kind of blind-fighting ability was in the game for pcs). I'm not, and never have, said that you couldn't use pc methodology to make npcs; I'm saying that slavishly adhering to pc generation rules has never been in a thing in D&D except for in 3e. I don't know how you can argue against that when I've already posted several examples of npcs not using the rules for pcs. Do you want page numbers attached to those citations? Is the "Men" entry in the MM not specific enough? Do you need me to post the page number from the 1e Players Handbook where elven clerics were explicitly noted as npc only?</p><p></p><p>I mean, there were even whole products dedicated to npcs that explicitly laid out options for things the pcs couldn't have- I'm thinking the Complete Book of Necromancers here. Which was a blue (DM's) book, and went into great detail about abilities and weird side effects that npcs could have/gain. And it was explicitly for npcs only.</p><p></p><p>I'm not sure how to convince you if citing evidence from the books won't do it, but I assure you that I'm not "far from reality" here. I'm talking about the game as it was played, and as it was explicitly written.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7913275, member: 1210"] Once again- in every edition, you could certainly use pc creation rules if you wanted to, and in some cases (e.g. "this guy's a 3rd level fighter") you more or less did. But even in a case like that, npcs didn't always follow the same rules as pcs. Quite a few had unusual abilities or powers that were not part of the pc process. To pick one example off the top of my head, you've got the npc bad guy in the A series who is blind but well-trained enough that it doesn't give him penalties (and this was well before any kind of blind-fighting ability was in the game for pcs). I'm not, and never have, said that you couldn't use pc methodology to make npcs; I'm saying that slavishly adhering to pc generation rules has never been in a thing in D&D except for in 3e. I don't know how you can argue against that when I've already posted several examples of npcs not using the rules for pcs. Do you want page numbers attached to those citations? Is the "Men" entry in the MM not specific enough? Do you need me to post the page number from the 1e Players Handbook where elven clerics were explicitly noted as npc only? I mean, there were even whole products dedicated to npcs that explicitly laid out options for things the pcs couldn't have- I'm thinking the Complete Book of Necromancers here. Which was a blue (DM's) book, and went into great detail about abilities and weird side effects that npcs could have/gain. And it was explicitly for npcs only. I'm not sure how to convince you if citing evidence from the books won't do it, but I assure you that I'm not "far from reality" here. I'm talking about the game as it was played, and as it was explicitly written. [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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