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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Lanefan" data-source="post: 7913437" data-attributes="member: 29398"><p>Excellent example.</p><p></p><p>In part because of this guy I had to develop rules (guidelines!) for blindfighting, as I got asked "hey, why can't we do this too?" The A-series guy in theory had many years of training, but it made sense that Thieves and Assassins could also have been exposed to similar in their training, so that's who I developed the guidelines for.</p><p></p><p>It is what it is, and I've always largely ignored it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ditto the MM entries for Elves, Dwarves, Gnomes and Hobbits (Halflings). The write-ups for these races in the PH trump the hell out of anything in the MM.</p><p></p><p>Another one I've ignored since day 1 - any race that worships deities can have clerics, and if said race is open to PCs then PC Clerics of that race are playable based on what that race's deities will support (e.g. no Dwarven Nature Clerics).</p><p></p><p>Complete Book of ... - those were all 2e, weren't they? So, let's not forget that 2e had a bug up its butt about evil characters, courtesy of the satanic panic, and as Necromancers would most likely be evil the marketing department probably forced this to be an NPC-only book.</p><p></p><p>You're talking about it as it was written, no doubt there. Whether you're talking about it as it was actually played at any given table is a very open question, given the wonderful variances we saw from one group to another at the time (and still!).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7913437, member: 29398"] Excellent example. In part because of this guy I had to develop rules (guidelines!) for blindfighting, as I got asked "hey, why can't we do this too?" The A-series guy in theory had many years of training, but it made sense that Thieves and Assassins could also have been exposed to similar in their training, so that's who I developed the guidelines for. It is what it is, and I've always largely ignored it. :) Ditto the MM entries for Elves, Dwarves, Gnomes and Hobbits (Halflings). The write-ups for these races in the PH trump the hell out of anything in the MM. Another one I've ignored since day 1 - any race that worships deities can have clerics, and if said race is open to PCs then PC Clerics of that race are playable based on what that race's deities will support (e.g. no Dwarven Nature Clerics). Complete Book of ... - those were all 2e, weren't they? So, let's not forget that 2e had a bug up its butt about evil characters, courtesy of the satanic panic, and as Necromancers would most likely be evil the marketing department probably forced this to be an NPC-only book. You're talking about it as it was written, no doubt there. Whether you're talking about it as it was actually played at any given table is a very open question, given the wonderful variances we saw from one group to another at the time (and still!). [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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