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Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Lanefan" data-source="post: 7913508" data-attributes="member: 29398"><p>I think, given these examples, you might be kinda missing my point.</p><p></p><p>None of the creatures you reference are generally considered to be playable as PCs, and therefore one doesn't have to worry about any comparison. I don't need to concern myself at all with giving my NPC Demons and Bodaks and Aboleths the same abilities as PC Demons and Bodaks and Aboleths as there will never be such a thing. (exception: if a PC temporarily polymorphs into a usually non-playable creature it goes the other way: the PC then has to conform to the monster write-up unless the effect that generates the polymorph specifically overwrites that)</p><p></p><p>When I talk of NPCs here I'm specifically referring to those of a normally-PC-playable race or species.</p><p></p><p>Whether or not it's cheating (which is probably an overstatement anyway) depends on one's view of setting fidelity and consistency, I suppose.</p><p></p><p>I like to think of it as in a given setting all Humans* operate within the same mechanical parameters e.g. 3-18 attributes on a more-or-less bell curve distribution, can't see well in the dark, normal lifespan maxing out at 80-100 years, stuff like that. Further, any Human* has the ability to gain xp and advance in levels, though not all do so for a variety of reasons; and we happen to play some that do.</p><p></p><p>* - or Elf, Dwarf, Hobbit, Gnome, Part-Elf or Part-Orc; changing the examples to suit the race.</p><p></p><p>Thus, PCs are much less special from everyone else that some people would have them. Yes they use a more generous method of stat generation, but all in all that's about it for their "cut above" status; anything else comes from what they do in play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7913508, member: 29398"] I think, given these examples, you might be kinda missing my point. None of the creatures you reference are generally considered to be playable as PCs, and therefore one doesn't have to worry about any comparison. I don't need to concern myself at all with giving my NPC Demons and Bodaks and Aboleths the same abilities as PC Demons and Bodaks and Aboleths as there will never be such a thing. (exception: if a PC temporarily polymorphs into a usually non-playable creature it goes the other way: the PC then has to conform to the monster write-up unless the effect that generates the polymorph specifically overwrites that) When I talk of NPCs here I'm specifically referring to those of a normally-PC-playable race or species. Whether or not it's cheating (which is probably an overstatement anyway) depends on one's view of setting fidelity and consistency, I suppose. I like to think of it as in a given setting all Humans* operate within the same mechanical parameters e.g. 3-18 attributes on a more-or-less bell curve distribution, can't see well in the dark, normal lifespan maxing out at 80-100 years, stuff like that. Further, any Human* has the ability to gain xp and advance in levels, though not all do so for a variety of reasons; and we happen to play some that do. * - or Elf, Dwarf, Hobbit, Gnome, Part-Elf or Part-Orc; changing the examples to suit the race. Thus, PCs are much less special from everyone else that some people would have them. Yes they use a more generous method of stat generation, but all in all that's about it for their "cut above" status; anything else comes from what they do in play. [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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