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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Lanefan" data-source="post: 7913733" data-attributes="member: 29398"><p>Orcs are just as capable of earning xp (in classes they qualify for) as any other sentient race, therefore an Orc opponent would have to end up built in such a way as to be achievable if rolled up as a PC.</p><p></p><p>That was the RAW definition, yes, but to me there's three things: an NPC - something of a PC-playable race with which the PCs can interact in a variety of ways; a monster, with which the PCs can interact only in limited ways mostly due to either the monster's lack of intelligence or lack of ability (or willingness) to communicate; and what I see as NPC monsters, intelligent enough to communicate and be interacted with in ways that don't involve combat, but of races not available as PCs (e.g. Dragons, various of the smarter homanoids, etc.)</p><p></p><p>I'd never add a class in mid-campaign anyway unless there was a rock-solid in-fiction rationale to back it up.</p><p></p><p>And here we run completely aground.</p><p></p><p>In my view <strong>the gaining of xp is not limited only to adventurers</strong> - and there's no good internally consistent rationale that says otherwise. Adventurers gain them much faster than anyone else, to be sure, but having the guard captain be a F-3 merely tells me she's a veteran who has spent years grinding her way up to that level a very few xp at a time.</p><p></p><p>Otherwise how do you explain all the high-level non-adventuring NPCs in any typical large D&D city? They can't all be past adventurers; if they were there'd be no adventures left for the PCs to do! The answer, of course, is simple: these non-adventurers gain their xp in other ways, much more slowly but still able to add up to mighty levels in the long run. Lab mages, stay-at-home temple clerics, street thieves, soldiers in armies - they all gain xp for what they do, very slowly by adventurers' standards but they still add up. And maybe some of these people did do some adventuring at some point...but surely not all of them.</p><p></p><p>And how did high-level replacement PCs (who up until their introduction were just "out there" in the NPC pool) gain their levels?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7913733, member: 29398"] Orcs are just as capable of earning xp (in classes they qualify for) as any other sentient race, therefore an Orc opponent would have to end up built in such a way as to be achievable if rolled up as a PC. That was the RAW definition, yes, but to me there's three things: an NPC - something of a PC-playable race with which the PCs can interact in a variety of ways; a monster, with which the PCs can interact only in limited ways mostly due to either the monster's lack of intelligence or lack of ability (or willingness) to communicate; and what I see as NPC monsters, intelligent enough to communicate and be interacted with in ways that don't involve combat, but of races not available as PCs (e.g. Dragons, various of the smarter homanoids, etc.) I'd never add a class in mid-campaign anyway unless there was a rock-solid in-fiction rationale to back it up. And here we run completely aground. In my view [B]the gaining of xp is not limited only to adventurers[/B] - and there's no good internally consistent rationale that says otherwise. Adventurers gain them much faster than anyone else, to be sure, but having the guard captain be a F-3 merely tells me she's a veteran who has spent years grinding her way up to that level a very few xp at a time. Otherwise how do you explain all the high-level non-adventuring NPCs in any typical large D&D city? They can't all be past adventurers; if they were there'd be no adventures left for the PCs to do! The answer, of course, is simple: these non-adventurers gain their xp in other ways, much more slowly but still able to add up to mighty levels in the long run. Lab mages, stay-at-home temple clerics, street thieves, soldiers in armies - they all gain xp for what they do, very slowly by adventurers' standards but they still add up. And maybe some of these people did do some adventuring at some point...but surely not all of them. And how did high-level replacement PCs (who up until their introduction were just "out there" in the NPC pool) gain their levels? [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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