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General Tabletop Discussion
*Dungeons & Dragons
Concentration mechanic can ruin plots in adventures
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<blockquote data-quote="Lanefan" data-source="post: 7913758" data-attributes="member: 29398"><p>And, in 1e RAW, by gaining treasure and by playing to one's alignment.</p><p></p><p>A 10th level librarian or farmer or bank manger isn't going to exist as none of those are classes in which one can earn xp.</p><p></p><p>Here we disagree; I see the classes as describing anyone who would reasonably fit into one. Any soldier, for example, is automatically on its way to being a Fighter if not already there. Any urchin or street thief is either already a Thief or well on its way to becoming one. Any acolyte in a temple has the potential to become a Cleric given enough time and devotion but need never leave the temple in order to do so.</p><p></p><p>For anything in a class I'd toss this and replace with the hit dice appropriate to that class - which may still be a d8. But soldiers becoming Fighters would use a d10, a street urchin becoming a thief would use d6, and so forth.</p><p></p><p>Note that this does raise a big headache in one regard: how to distinguish the hit points one has as a non-adventuring commoner (because everything has hit points) and the hit points earned as a member of a class; as they're not additive and having one replace the other is kinda messy.</p><p></p><p>We found that adding in a system of "body points" solved this rather elegantly (though some complications arose elsewhere, but nothing too onerous): everyone has a certain number of body points (not many, usually 2-5 for a Human) and for most common folk that's all the h.p. they ever get. "Fatigue points" are those you earn through your class; sometimes commoners have 1 or 2 of these but no more. Your b.p. are locked in for life* once rolled, while your f.p. change with your class level.</p><p></p><p>* - barring corner cases e.g. loss of a limb, which can permanently affect your b.p. total</p><p></p><p>As a pleasant side effect this b.p.-f.p. system also solves a lot of the h.p.-are-meat vs h.p.-are-luck arguments: b.p. are pretty much all meat, f.p. are mostly not meat but can still represent nicks, cuts, bruises etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7913758, member: 29398"] And, in 1e RAW, by gaining treasure and by playing to one's alignment. A 10th level librarian or farmer or bank manger isn't going to exist as none of those are classes in which one can earn xp. Here we disagree; I see the classes as describing anyone who would reasonably fit into one. Any soldier, for example, is automatically on its way to being a Fighter if not already there. Any urchin or street thief is either already a Thief or well on its way to becoming one. Any acolyte in a temple has the potential to become a Cleric given enough time and devotion but need never leave the temple in order to do so. For anything in a class I'd toss this and replace with the hit dice appropriate to that class - which may still be a d8. But soldiers becoming Fighters would use a d10, a street urchin becoming a thief would use d6, and so forth. Note that this does raise a big headache in one regard: how to distinguish the hit points one has as a non-adventuring commoner (because everything has hit points) and the hit points earned as a member of a class; as they're not additive and having one replace the other is kinda messy. We found that adding in a system of "body points" solved this rather elegantly (though some complications arose elsewhere, but nothing too onerous): everyone has a certain number of body points (not many, usually 2-5 for a Human) and for most common folk that's all the h.p. they ever get. "Fatigue points" are those you earn through your class; sometimes commoners have 1 or 2 of these but no more. Your b.p. are locked in for life* once rolled, while your f.p. change with your class level. * - barring corner cases e.g. loss of a limb, which can permanently affect your b.p. total As a pleasant side effect this b.p.-f.p. system also solves a lot of the h.p.-are-meat vs h.p.-are-luck arguments: b.p. are pretty much all meat, f.p. are mostly not meat but can still represent nicks, cuts, bruises etc. [/QUOTE]
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Concentration mechanic can ruin plots in adventures
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