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General Tabletop Discussion
*Dungeons & Dragons
Concentration on multiple spells, The "dormant" spell tag.
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<blockquote data-quote="Horwath" data-source="post: 9016813" data-attributes="member: 6801299"><p>Concentration was added to 5E to stomp the power of full casters of 3.5e.</p><p></p><p>And that was a GOOD thing, mostly,</p><p></p><p>Problem is, too much spells got a Conc tag and some of them are simply not worth it, mostly some RP, travel buffs.</p><p></p><p>With adding "dormant" spell mechanic, you could concentrate on multiple spells, but only one would be active, rest of them would be non active, but not dispelled right away.</p><p></p><p>On your turn as a Bonus action you can switch to with spell is active and the rest are dormant.</p><p></p><p>Any spell that forces a save on the enemy(Banishment), or deals continuous damage(Heat metal) CANNOT be made dormant, those are lost immediately.</p><p></p><p>If you fail Con save to maintain concentration, you lose ALL your spells, active or dormant.</p><p>Might add that you make your Con save with disadvantage if you have a dormant spell to concentrate on in addition to an active one.</p><p></p><p></p><p>This would mostly benefit exploration and roleplay situation. Also it would let you keep summon monster spell, while your are exploring invisible or flying.</p><p></p><p>You could have Fly, Invisibility and Summon monster X casted by yourself,</p><p>1st use Fly to get over some natural or artificial obstacle, land in some cover, switch to Invisibility, sneak into position, and to prepare for battle, switch again to your Summon spell.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9016813, member: 6801299"] Concentration was added to 5E to stomp the power of full casters of 3.5e. And that was a GOOD thing, mostly, Problem is, too much spells got a Conc tag and some of them are simply not worth it, mostly some RP, travel buffs. With adding "dormant" spell mechanic, you could concentrate on multiple spells, but only one would be active, rest of them would be non active, but not dispelled right away. On your turn as a Bonus action you can switch to with spell is active and the rest are dormant. Any spell that forces a save on the enemy(Banishment), or deals continuous damage(Heat metal) CANNOT be made dormant, those are lost immediately. If you fail Con save to maintain concentration, you lose ALL your spells, active or dormant. Might add that you make your Con save with disadvantage if you have a dormant spell to concentrate on in addition to an active one. This would mostly benefit exploration and roleplay situation. Also it would let you keep summon monster spell, while your are exploring invisible or flying. You could have Fly, Invisibility and Summon monster X casted by yourself, 1st use Fly to get over some natural or artificial obstacle, land in some cover, switch to Invisibility, sneak into position, and to prepare for battle, switch again to your Summon spell. [/QUOTE]
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Concentration on multiple spells, The "dormant" spell tag.
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