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General Tabletop Discussion
*Dungeons & Dragons
Concentration on multiple spells, The "dormant" spell tag.
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<blockquote data-quote="tetrasodium" data-source="post: 9019348" data-attributes="member: 93670"><p>Concentration is more like a bandaid homebrew hack than what you would expect from an industry leading 800 pound gorrilla like wotc. Dormant spells feels more like an effort to hack a workaround around bad design without actually doing anything about the problem or the results of that bad design, "<em>Something</em> was done so nothing more can be done". Others have already pointed out the very real problems caused by concentration, excessive concentration, & excessive buff layering but there are examples of other mechanics that both scale and empower buffiung without the buff layering problems. </p><p></p><p>One great example of a system that solved & avoided both problems was anarchy online's <a href="https://www.ao-universe.com/guides/alien-invasion/gameplay-guides-3/alien-invasion-ncu-guide" target="_blank">NCU system</a>. Any spell with a duration longer than instant (buff/debuff/DoT/HoT/etc) consumed a set amount of the target's NCU while it remained & characters could upgrade their NCU as they improved equipment or gained levels.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9019348, member: 93670"] Concentration is more like a bandaid homebrew hack than what you would expect from an industry leading 800 pound gorrilla like wotc. Dormant spells feels more like an effort to hack a workaround around bad design without actually doing anything about the problem or the results of that bad design, "[I]Something[/I] was done so nothing more can be done". Others have already pointed out the very real problems caused by concentration, excessive concentration, & excessive buff layering but there are examples of other mechanics that both scale and empower buffiung without the buff layering problems. One great example of a system that solved & avoided both problems was anarchy online's [URL='https://www.ao-universe.com/guides/alien-invasion/gameplay-guides-3/alien-invasion-ncu-guide']NCU system[/URL]. Any spell with a duration longer than instant (buff/debuff/DoT/HoT/etc) consumed a set amount of the target's NCU while it remained & characters could upgrade their NCU as they improved equipment or gained levels. [/QUOTE]
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Concentration on multiple spells, The "dormant" spell tag.
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