Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceBear" data-source="post: 125066" data-attributes="member: 1118"><p>Right, but as I've proven taking that literally will get you into trouble with spells with long casting times. Druid casting Call Lightning (10 minute casting time). As you say, it says ANY damage taken during the casting of the spell. So, if the druid on round 1 gets hit would you make them take a Concentration check then or 99 rounds later when the spell is finished. If you say in round 1, what happens if the druid gets hit again in round 2? You said you're supposed to make a check for ALL the damage you take while casting the spell. If you wait until the end of the 10 minutes then you could run into a situation where the spell was disrupted in round 1, but the druid had to wait 99 rounds to realize it. I think you would agree that you should have made the check in round 1.</p><p></p><p>BUT....if you do that, then you're now not making one check for ALL the damage suffered during the casting of the spell are you. And if you use a different rule for one spell you are now being inconsistent in your ruling.</p><p></p><p>What I think I'll do is sort of a hybrid of what Artoomis is stating.</p><p></p><p>If you get hit by multiple damage in the same initiative count then I'll add those up and make the check.</p><p></p><p>If someone is casting a 1 round spell and gets hit by an attack in Initiative Count 20 and then again in Initiative Count 1 I feel that sufficient time has passed that they wouldn't stack. If, however, both hits came on Initiative Count 20 then I'd probably allow the two damages to stack for one check.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 125066, member: 1118"] Right, but as I've proven taking that literally will get you into trouble with spells with long casting times. Druid casting Call Lightning (10 minute casting time). As you say, it says ANY damage taken during the casting of the spell. So, if the druid on round 1 gets hit would you make them take a Concentration check then or 99 rounds later when the spell is finished. If you say in round 1, what happens if the druid gets hit again in round 2? You said you're supposed to make a check for ALL the damage you take while casting the spell. If you wait until the end of the 10 minutes then you could run into a situation where the spell was disrupted in round 1, but the druid had to wait 99 rounds to realize it. I think you would agree that you should have made the check in round 1. BUT....if you do that, then you're now not making one check for ALL the damage suffered during the casting of the spell are you. And if you use a different rule for one spell you are now being inconsistent in your ruling. What I think I'll do is sort of a hybrid of what Artoomis is stating. If you get hit by multiple damage in the same initiative count then I'll add those up and make the check. If someone is casting a 1 round spell and gets hit by an attack in Initiative Count 20 and then again in Initiative Count 1 I feel that sufficient time has passed that they wouldn't stack. If, however, both hits came on Initiative Count 20 then I'd probably allow the two damages to stack for one check. IceBear [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration Question
Top