Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Concentration Rules - fix them for a more 3e feel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6473629" data-attributes="member: 14506"><p>Ok, so one of the major changes to the rules, in an attempt to limit casters and their ability to dominate play at high levels, was to institute some pretty onus rules for concentration. Since it appears many of the 5e spells were adapted directly from 3e where the same level of onus was not given to concentration. This makes a lot of 5e spells have concentration. 5e concentration greatly limits the power of the caster, and in particular buffing, debuffing, and area spells which seem to have gotten a good piece of the concentration rules.</p><p></p><p>As a review of the 5e concentration rules:</p><ul> <li data-xf-list-type="ul">Cast a concentration spell and end concentration on your previous spell, can only be concentrating on one concentration spell at a time.</li> <li data-xf-list-type="ul">Struck by damage and end concentration on your spell unless you make a CON save (DC is 10 + 1/2 damage).</li> <li data-xf-list-type="ul">Environmental effect and end concentration on your spell unless you make a CON save (DC 10).</li> <li data-xf-list-type="ul">Incapacitated and end concentration on your spell.</li> <li data-xf-list-type="ul">Dead and end concentration on your spell.</li> <li data-xf-list-type="ul">Choose to end concentration of your spell (no action).</li> </ul><p></p><p>3e</p><p></p><p></p><p>It really is not that much different. The big differences are many more concentration spells and incapacitation ends concentration automatically.</p><p></p><p>Casting a spell is automatic in 5e. You do not need to make a concentration check to cast spells anymore. If you are not incapacitated (no actions or reactions) you can cast. There is no readying an action to disrupt the casting of a spell. Cast in a tremendous storm no problem (DC 10). You can even cast instantaneous spells while underwater it appears now without a hitch (DC 10?).</p><p></p><p>The proposal: </p><p>You can concentrate on any number of spells. You do not automatically lose concentration when incapacitated but you have to make a DC 15 CON save to maintain spells if incapacitated. Also, if you are struck while casting a spell (concentration or other) you have to make a CON save DC 10 + 1/2 damage or the spell is cancelled. If you are struck, you have to make a concentration save for each of your spells you are concentrating on.</p><p></p><p>A hybrid proposal:</p><p>Each creature has on buff "slot". They can only receive one buff at a time. They have to maintain it. Not the caster. So if the wizard casts invisibility on the rogue, the rogue maintains the invisibility not the wizard. If the cleric casts bless those it affects maintain the concentration on it. Fly cast on the fighter must be maintained be them. </p><p>Debuffs and area spells with concentration work the same as before. Only one. To make this clear the "buff" slot is separate from the only one debuff or area spell. A cleric could cast bless and still maintain a bestow curse or blade barrier because the bless fills the "buff" slot and the bestow curse or blade barrier occupies the "concentration" slot.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6473629, member: 14506"] Ok, so one of the major changes to the rules, in an attempt to limit casters and their ability to dominate play at high levels, was to institute some pretty onus rules for concentration. Since it appears many of the 5e spells were adapted directly from 3e where the same level of onus was not given to concentration. This makes a lot of 5e spells have concentration. 5e concentration greatly limits the power of the caster, and in particular buffing, debuffing, and area spells which seem to have gotten a good piece of the concentration rules. As a review of the 5e concentration rules: [LIST] [*]Cast a concentration spell and end concentration on your previous spell, can only be concentrating on one concentration spell at a time. [*]Struck by damage and end concentration on your spell unless you make a CON save (DC is 10 + 1/2 damage). [*]Environmental effect and end concentration on your spell unless you make a CON save (DC 10). [*]Incapacitated and end concentration on your spell. [*]Dead and end concentration on your spell. [*]Choose to end concentration of your spell (no action). [/LIST] 3e It really is not that much different. The big differences are many more concentration spells and incapacitation ends concentration automatically. Casting a spell is automatic in 5e. You do not need to make a concentration check to cast spells anymore. If you are not incapacitated (no actions or reactions) you can cast. There is no readying an action to disrupt the casting of a spell. Cast in a tremendous storm no problem (DC 10). You can even cast instantaneous spells while underwater it appears now without a hitch (DC 10?). The proposal: You can concentrate on any number of spells. You do not automatically lose concentration when incapacitated but you have to make a DC 15 CON save to maintain spells if incapacitated. Also, if you are struck while casting a spell (concentration or other) you have to make a CON save DC 10 + 1/2 damage or the spell is cancelled. If you are struck, you have to make a concentration save for each of your spells you are concentrating on. A hybrid proposal: Each creature has on buff "slot". They can only receive one buff at a time. They have to maintain it. Not the caster. So if the wizard casts invisibility on the rogue, the rogue maintains the invisibility not the wizard. If the cleric casts bless those it affects maintain the concentration on it. Fly cast on the fighter must be maintained be them. Debuffs and area spells with concentration work the same as before. Only one. To make this clear the "buff" slot is separate from the only one debuff or area spell. A cleric could cast bless and still maintain a bestow curse or blade barrier because the bless fills the "buff" slot and the bestow curse or blade barrier occupies the "concentration" slot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Concentration Rules - fix them for a more 3e feel
Top