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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Concentration Rules - fix them for a more 3e feel
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<blockquote data-quote="Sadrik" data-source="post: 6545799" data-attributes="member: 14506"><p>Concentration</p><p>Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends.</p><p>If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration:</p><p>• Casting another spell that requires concentration. If you cast another spell that requires concentration, you must make a Constitution saving throw to maintain your concentration on each concentration spell. The first concentration spell's DC is 5, the next is 10, and each additional spell cast adds 5 to the DC. </p><p>• Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration on each spell. The DC is 15, if you take less than 25 damage you have advantage, or if you take 50 or more damage you have disadvantage. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage.</p><p>• Environment. The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 15 Constitution saving throw to maintain concentration on spells. Light environmental effects give advantage and very violent ones give disadvantage.</p><p>• Being incapacitated. Being incapacitated, require you to succeed on a DC 15 Constitution saving throw to maintain concentration on spells.</p><p>• Being killed. You lose concentration on all spells if you die. </p><p>• You can end concentration on a spell at any time (no action required).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6545799, member: 14506"] Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration: • Casting another spell that requires concentration. If you cast another spell that requires concentration, you must make a Constitution saving throw to maintain your concentration on each concentration spell. The first concentration spell's DC is 5, the next is 10, and each additional spell cast adds 5 to the DC. • Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration on each spell. The DC is 15, if you take less than 25 damage you have advantage, or if you take 50 or more damage you have disadvantage. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage. • Environment. The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 15 Constitution saving throw to maintain concentration on spells. Light environmental effects give advantage and very violent ones give disadvantage. • Being incapacitated. Being incapacitated, require you to succeed on a DC 15 Constitution saving throw to maintain concentration on spells. • Being killed. You lose concentration on all spells if you die. • You can end concentration on a spell at any time (no action required). [/QUOTE]
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Concentration Rules - fix them for a more 3e feel
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