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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Concentration Rules - fix them for a more 3e feel
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<blockquote data-quote="Ilbranteloth" data-source="post: 6552409" data-attributes="member: 6778044"><p>Just a few rounds of stacking concentration spells goes back to the problem they are trying to fix from earlier editions.</p><p></p><p>Even if a spell lasts for 1 minute with concentration, 1/2 of that would be 5 rounds. Which would mean that you could go back to 4 rounds of buffing up for one super round of actual combat. Not my cup of tea, personally. I'm not sure we've had a combat make it to 10 rounds yet, and if the first round is particularly deadly, then the combats are shorter still. </p><p></p><p>Not to mention the fact that the PCs will be the victims of ambushes far more than the other way around. Which means that they could potentially be subjected to the same 4 round pre-buff before the surprise ambush making for a particularly deadly campaign.</p><p></p><p>Fixes that allow limited combinations (essentially combining 2 spells) sound reasonable, particularly at higher level or with a feat. Granted, there is nothing to say that you can't have a cabal of wizards that all use concentration spells to stack them on a single creature, but at least that's at a cost of having to have several spellcasters.</p><p></p><p>Although, if they really wanted to stop stacking at all, then they would have indicated that there is something about the way multiple spells cast on a single subject interact with each other.</p><p></p><p>Incidentally, looking through the potions more carefully, there are some that already specify no concentration is necessary: diminuation, gaseous form, growth, heroism, and speed. Potion of resistance is stronger than the resistance spell and doesn't require concentration like the spell either. </p><p></p><p>Even if a potion of invisibility doesn't require concentration, it only lasts until you attack or cast a spell. Granted, in the hands of a high level assassin that's very powerful, but no more powerful than having your wizard friend cast it on you before you go in to do the job.</p><p></p><p>Actually, in the case of potions that require concentration, they would allow stacking with spells anyway. The assassin downing the potion is the one that would have to maintain concentration for the potion, so their wizard friend can still cast another spell requiring concentration on them. </p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6552409, member: 6778044"] Just a few rounds of stacking concentration spells goes back to the problem they are trying to fix from earlier editions. Even if a spell lasts for 1 minute with concentration, 1/2 of that would be 5 rounds. Which would mean that you could go back to 4 rounds of buffing up for one super round of actual combat. Not my cup of tea, personally. I'm not sure we've had a combat make it to 10 rounds yet, and if the first round is particularly deadly, then the combats are shorter still. Not to mention the fact that the PCs will be the victims of ambushes far more than the other way around. Which means that they could potentially be subjected to the same 4 round pre-buff before the surprise ambush making for a particularly deadly campaign. Fixes that allow limited combinations (essentially combining 2 spells) sound reasonable, particularly at higher level or with a feat. Granted, there is nothing to say that you can't have a cabal of wizards that all use concentration spells to stack them on a single creature, but at least that's at a cost of having to have several spellcasters. Although, if they really wanted to stop stacking at all, then they would have indicated that there is something about the way multiple spells cast on a single subject interact with each other. Incidentally, looking through the potions more carefully, there are some that already specify no concentration is necessary: diminuation, gaseous form, growth, heroism, and speed. Potion of resistance is stronger than the resistance spell and doesn't require concentration like the spell either. Even if a potion of invisibility doesn't require concentration, it only lasts until you attack or cast a spell. Granted, in the hands of a high level assassin that's very powerful, but no more powerful than having your wizard friend cast it on you before you go in to do the job. Actually, in the case of potions that require concentration, they would allow stacking with spells anyway. The assassin downing the potion is the one that would have to maintain concentration for the potion, so their wizard friend can still cast another spell requiring concentration on them. Ilbranteloth [/QUOTE]
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