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General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
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<blockquote data-quote="Helldritch" data-source="post: 6899016" data-attributes="member: 6855114"><p>Titles says it all, almost...</p><p></p><p>At first, I was thrilled with the concentration mechanic. Now, I find that concentration for spell lasting more than 10 minutes is really constraining on the players and DMs alike!</p><p></p><p>The logic behind concentration is to avoid having players and monsters stacking spells upons spells on themselves and become the monsters we all saw in 3x ed. Yet, some spells should not require concentration such as the fly spell, flame arrow, polymorph, magic weapon and many others I consider should be on the fire and forget category. A duration should be ample enough.</p><p></p><p>For some other spells, I do considered concentration to be quite appropriate. Levitation, Telekinesis, Paralysis to name but a few. In fiction and legends, these are usually describde as a contest of will or intense concentration to be maintain. </p><p></p><p>I feel that the concentration mechanic is not what it should be and it is more a bad control attempt than a good way to prevent abuses.</p><p></p><p>I'm still musing on removing concentration from some spells, mainly those belonging to the enhancing weapon category and stating that an object can only have one long duration spell at a time.</p><p></p><p>Am I the only one?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6899016, member: 6855114"] Titles says it all, almost... At first, I was thrilled with the concentration mechanic. Now, I find that concentration for spell lasting more than 10 minutes is really constraining on the players and DMs alike! The logic behind concentration is to avoid having players and monsters stacking spells upons spells on themselves and become the monsters we all saw in 3x ed. Yet, some spells should not require concentration such as the fly spell, flame arrow, polymorph, magic weapon and many others I consider should be on the fire and forget category. A duration should be ample enough. For some other spells, I do considered concentration to be quite appropriate. Levitation, Telekinesis, Paralysis to name but a few. In fiction and legends, these are usually describde as a contest of will or intense concentration to be maintain. I feel that the concentration mechanic is not what it should be and it is more a bad control attempt than a good way to prevent abuses. I'm still musing on removing concentration from some spells, mainly those belonging to the enhancing weapon category and stating that an object can only have one long duration spell at a time. Am I the only one? [/QUOTE]
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Concentration spells over 10 minutes can be a pain in the a**
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