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General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
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<blockquote data-quote="Helldritch" data-source="post: 6899202" data-attributes="member: 6855114"><p>If true casters could concentrate on more than one spell, maybe two with disadvantage, it would be much more flexible.</p><p></p><p>What I do not like is spells with long duration prevents concentration (or not depending on the spell) on combat spells with a shorter duration. All that seems pretty arbitrary and I do feel that some spells should be concentration free. </p><p></p><p>Example. A ranger casts Flame Arrows on arrows in his quivers. He is now prevented from using hunter's Mark for as long as he needs to maintain concentration on the Flame Arrows spell. For some reasons, this bothers me to no end. </p><p></p><p>Our 10th level ranger is stuck with only two attacks and shoots two arrows for a small bonus of 1d6. (and one d8 if hunter)</p><p>Yet, our rogue 10th level rogue, will have 5d6 consistently. If our rogue gets xbow expert, he becomes much more dangerous.</p><p></p><p>And let's not talk about our 10th lvl fighter...</p><p></p><p>Concentration should be for short term spells. The kind that has direct effect on combat and that can go poof if the character is struck while trying to maintain the effect in combat. </p><p></p><p>Then again, it may just be that I'm old and cranky...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6899202, member: 6855114"] If true casters could concentrate on more than one spell, maybe two with disadvantage, it would be much more flexible. What I do not like is spells with long duration prevents concentration (or not depending on the spell) on combat spells with a shorter duration. All that seems pretty arbitrary and I do feel that some spells should be concentration free. Example. A ranger casts Flame Arrows on arrows in his quivers. He is now prevented from using hunter's Mark for as long as he needs to maintain concentration on the Flame Arrows spell. For some reasons, this bothers me to no end. Our 10th level ranger is stuck with only two attacks and shoots two arrows for a small bonus of 1d6. (and one d8 if hunter) Yet, our rogue 10th level rogue, will have 5d6 consistently. If our rogue gets xbow expert, he becomes much more dangerous. And let's not talk about our 10th lvl fighter... Concentration should be for short term spells. The kind that has direct effect on combat and that can go poof if the character is struck while trying to maintain the effect in combat. Then again, it may just be that I'm old and cranky... [/QUOTE]
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Concentration spells over 10 minutes can be a pain in the a**
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