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General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
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<blockquote data-quote="Kryx" data-source="post: 6899210" data-attributes="member: 6670944"><p>I'm not seeing how the choices they made are arbitrary. The line seems to be "Is this too strong when combined with another strong buff or continuous damage spell? If so then it's concentration"</p><p></p><p>What you're asking for is an outright buff to all casters which would cause much mechanical unbalance.</p><p></p><p></p><p>This example is actually an issue with Hunter's Mark imo. Hunter's Mark is expected in the Ranger's damage and shouldn't be concentration.</p><p></p><p></p><p>An Ranger with a longbow does about 25 DPR at level 10. Or 30 DPR at 11 with volley. <a href="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1470293847" target="_blank">Math</a></p><p>A rogue with crossbow expert using 1 hand crossbow to shoot twice is getting 27 DPR at level 10. Or 31 at 11. <a href="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1619979706" target="_blank">Math</a></p><p></p><p>Those classes are perfectly balanced as a Ranger inherently has spells. Now if Hunter's Mark didn't have concentration then flame arrows would act as the true damage boost at a spell slot cost that is expected. Whereas now it replaces the expected damage boost at the cost of a slot (Hunter's Mark).</p><p></p><p></p><p>10th level fighter can achieve 35 DPR, but a fair amount of that is a result of -5/+10 from GWM which is inherently problematic. <a href="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1629776436" target="_blank">Math</a></p><p></p><p></p><p>Concentration, as designed, is to prevent multiple strong buffs or effects at the same time.</p><p>The spells you mentioned earlier have great effects on combat:</p><p>Levitate/Fly: Caster is now invulnerable to the majority of enemies (most monsters in the monster manual lack ranged attacks or spells). Definitely deserves Concentration. Levitate used offensively is very hard CC for much the same reason: The enemy is now vulnerable to your parties attacks and can do nothing.</p><p><span style="color: #333333">Telekinesis is a hard CC spell which can easily disable enemies. Definitely deserves Concentration.</span></p><p><span style="color: #333333">Paralysis: You'll have to specify which spell is causing the paralysis. Hold Person? Ya, that's incredibly strong CC.</span></p></blockquote><p></p>
[QUOTE="Kryx, post: 6899210, member: 6670944"] I'm not seeing how the choices they made are arbitrary. The line seems to be "Is this too strong when combined with another strong buff or continuous damage spell? If so then it's concentration" What you're asking for is an outright buff to all casters which would cause much mechanical unbalance. This example is actually an issue with Hunter's Mark imo. Hunter's Mark is expected in the Ranger's damage and shouldn't be concentration. An Ranger with a longbow does about 25 DPR at level 10. Or 30 DPR at 11 with volley. [URL="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1470293847"]Math[/URL] A rogue with crossbow expert using 1 hand crossbow to shoot twice is getting 27 DPR at level 10. Or 31 at 11. [URL="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1619979706"]Math[/URL] Those classes are perfectly balanced as a Ranger inherently has spells. Now if Hunter's Mark didn't have concentration then flame arrows would act as the true damage boost at a spell slot cost that is expected. Whereas now it replaces the expected damage boost at the cost of a slot (Hunter's Mark). 10th level fighter can achieve 35 DPR, but a fair amount of that is a result of -5/+10 from GWM which is inherently problematic. [URL="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1629776436"]Math[/URL] Concentration, as designed, is to prevent multiple strong buffs or effects at the same time. The spells you mentioned earlier have great effects on combat: Levitate/Fly: Caster is now invulnerable to the majority of enemies (most monsters in the monster manual lack ranged attacks or spells). Definitely deserves Concentration. Levitate used offensively is very hard CC for much the same reason: The enemy is now vulnerable to your parties attacks and can do nothing. [COLOR=#333333]Telekinesis is a hard CC spell which can easily disable enemies. Definitely deserves Concentration. Paralysis: You'll have to specify which spell is causing the paralysis. Hold Person? Ya, that's incredibly strong CC.[/COLOR] [/QUOTE]
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