Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 6899677" data-attributes="member: 6855114"><p>I'm glad ppl pointed out the commander's stike <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Battle Master is not sacrificing that much dmg. Barely 1d8+5 as he took defender style with shield blocking.</p><p>The paladin is the same so I often end up attacking the rogue at disadvantage and believe me, I know what I am doing in combat but so do my players. Do not forget that the BM is only sacrificing one of his two attacks not both (and soon to be 3 if all goes well). So in effect, our BM is doing more dmg by allowing the rogue to attack more.</p><p></p><p>Even if he were GWM. It would mean losing only 2d6+15 or an average of 22 (Max 27) where our little rogue does 27 (max 41) (not counting the manoeuver dice). It is more profitable this way. And yes our BM has taken the extra maneuver dice from the feat (next ASI will probably be either con increase or the shield master feat).</p><p></p><p>The more I read from your posts and comments, the more I get convinced to remove concentration from Hunter's mark and Hex (for the latter I'm not sure where it would lead as Warlock are not on the weak side dpr wise but consistency should be maintained).</p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855259" target="_blank">auburn2</a></u></strong></em></p><p>Sneak attack dmg can be done consistently as long as the ennemy target is within 5' of an ally. RAW and RAI. The only draw back is that without an ally, you need to have been hidden (and that way you'll get both sneak and advantage). And yes, you can argue that it is the BM/Rogue combination that is the problem but it is still very different from haste. Haste won't give you an other sneak. Commander's strike will. (I now shudder at the thought of two BM with a rogue... brrrrrrrr.... ).</p><p></p><p>And please do not assume that I don't know how to handle combat. I do know how to, I have quite a long experience behind me in all editions and even other rpg (35 years of DMing should count). I'm not afraid to PK or even TPK if the events leading to that are justified by players actions or inactions. But beside that, your comments are quite welcome and appreciated. Thx a lot.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6899677, member: 6855114"] I'm glad ppl pointed out the commander's stike :) The Battle Master is not sacrificing that much dmg. Barely 1d8+5 as he took defender style with shield blocking. The paladin is the same so I often end up attacking the rogue at disadvantage and believe me, I know what I am doing in combat but so do my players. Do not forget that the BM is only sacrificing one of his two attacks not both (and soon to be 3 if all goes well). So in effect, our BM is doing more dmg by allowing the rogue to attack more. Even if he were GWM. It would mean losing only 2d6+15 or an average of 22 (Max 27) where our little rogue does 27 (max 41) (not counting the manoeuver dice). It is more profitable this way. And yes our BM has taken the extra maneuver dice from the feat (next ASI will probably be either con increase or the shield master feat). The more I read from your posts and comments, the more I get convinced to remove concentration from Hunter's mark and Hex (for the latter I'm not sure where it would lead as Warlock are not on the weak side dpr wise but consistency should be maintained). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855259"]auburn2[/URL][/U][/B][/I] Sneak attack dmg can be done consistently as long as the ennemy target is within 5' of an ally. RAW and RAI. The only draw back is that without an ally, you need to have been hidden (and that way you'll get both sneak and advantage). And yes, you can argue that it is the BM/Rogue combination that is the problem but it is still very different from haste. Haste won't give you an other sneak. Commander's strike will. (I now shudder at the thought of two BM with a rogue... brrrrrrrr.... ). And please do not assume that I don't know how to handle combat. I do know how to, I have quite a long experience behind me in all editions and even other rpg (35 years of DMing should count). I'm not afraid to PK or even TPK if the events leading to that are justified by players actions or inactions. But beside that, your comments are quite welcome and appreciated. Thx a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
Top