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General Tabletop Discussion
*Dungeons & Dragons
Concentration spells over 10 minutes can be a pain in the a**
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<blockquote data-quote="Helldritch" data-source="post: 6905864" data-attributes="member: 6855114"><p>Spell casters are spell casters after all. Yes the warlock can do a lot of cantrip damage but remember that what he has in raw power, he lacks in spell versatility. The warlock won't cast zounds of spells like a sorcerer or wizard will.</p><p></p><p>Even without concentration, Hex will only be 1d6. The warlock, on the other hand, does not have boosting dmg spell other than that (unless I'm mistaken). That will not help him out greatly. The ranger however, has flame arrows and it benefits him greatly to keep on par with other members.</p><p></p><p>We have implemented the "No concentration" on Hunter's mark and Hex for a few games now (2 to be precise) and we are surprisingly pleased to see the results. The ranger is doing quite well now and the combo flame arrow does not come often into consideration as most of the time, he prefers to keep a few healing spells in reserves in case of an emergency. So far, the game has no balance issue.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6905864, member: 6855114"] Spell casters are spell casters after all. Yes the warlock can do a lot of cantrip damage but remember that what he has in raw power, he lacks in spell versatility. The warlock won't cast zounds of spells like a sorcerer or wizard will. Even without concentration, Hex will only be 1d6. The warlock, on the other hand, does not have boosting dmg spell other than that (unless I'm mistaken). That will not help him out greatly. The ranger however, has flame arrows and it benefits him greatly to keep on par with other members. We have implemented the "No concentration" on Hunter's mark and Hex for a few games now (2 to be precise) and we are surprisingly pleased to see the results. The ranger is doing quite well now and the combo flame arrow does not come often into consideration as most of the time, he prefers to keep a few healing spells in reserves in case of an emergency. So far, the game has no balance issue. [/QUOTE]
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Concentration spells over 10 minutes can be a pain in the a**
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