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*Dungeons & Dragons
Concentration Spells w/ Saves
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6704745" data-attributes="member: 6787650"><p>This rule would make Dominate Monster an extremely good spell, instead of a mediocre and situational one. I don't think that's a bad thing, but it would also turn Hypnotic Pattern/Confusion/Hold Person into uber spells instead of merely the very good spells that they are. Even Tasha's Hideous Laughter would become rather OP, since its biggest drawback is that the target gets a chance to end the spell every time it is damaged.</p><p></p><p>Ergo no way, not at my table. Control spells are already extremely good and popular. Your wizard got unlucky, and he also used Banishment in a rather weak use-case: Banishment V is only slightly more expensive than Banishment IV, but it is twice as good. (Wall of Force might be better though.) At level 7 he's probably better off with Polymorph, most likely on fellow PCs.</p><p></p><p>I get what you're trying to do, but I think the issue is on the players' side and not the rules side: they don't yet know how to properly exploit control spells. It's fine if they never learn, but if they stick to damage spells they will eventually discover that fighters are much better at non-AoE damage than spellcasters are, and they will gradually migrate towards being fighters. At that point, someone will re-discover control spells and they will realize that fighters are much better when a spellcaster is controlling their enemies. And at that moment, they will achieve enlightenment.</p><p></p><p>(Then they may realize also that spellcasters can generate their own fighters using Animate Dead and Planar Binding.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6704745, member: 6787650"] This rule would make Dominate Monster an extremely good spell, instead of a mediocre and situational one. I don't think that's a bad thing, but it would also turn Hypnotic Pattern/Confusion/Hold Person into uber spells instead of merely the very good spells that they are. Even Tasha's Hideous Laughter would become rather OP, since its biggest drawback is that the target gets a chance to end the spell every time it is damaged. Ergo no way, not at my table. Control spells are already extremely good and popular. Your wizard got unlucky, and he also used Banishment in a rather weak use-case: Banishment V is only slightly more expensive than Banishment IV, but it is twice as good. (Wall of Force might be better though.) At level 7 he's probably better off with Polymorph, most likely on fellow PCs. I get what you're trying to do, but I think the issue is on the players' side and not the rules side: they don't yet know how to properly exploit control spells. It's fine if they never learn, but if they stick to damage spells they will eventually discover that fighters are much better at non-AoE damage than spellcasters are, and they will gradually migrate towards being fighters. At that point, someone will re-discover control spells and they will realize that fighters are much better when a spellcaster is controlling their enemies. And at that moment, they will achieve enlightenment. (Then they may realize also that spellcasters can generate their own fighters using Animate Dead and Planar Binding.) [/QUOTE]
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Concentration Spells w/ Saves
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