Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration Spells w/ Saves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6706780" data-attributes="member: 413"><p>Have I said anything that would lead someone to think I don't understand this? If so, I apologize...I understand both concepts quite well.</p><p></p><p></p><p>I'm not sure I understand. Do you mean I am giving conditional disadvantage to the targets of the most powerful effects in the game? No. I'm not. The target gets to save as normal. If it succeeds, it gets to act AND it knows it can prevent a second attempt by disrupting concentration. Can concentration be mitigated? Sure. That's called tactics and is what makes combat interesting. What is more interest? The party trying to help the wizard maintain concentration for a round while the Balor tries to break it or just saying "oh well...it saved...cast a new spell next time"?</p><p></p><p>Divination has what to do with this? Maybe I'm missing something regarding the Divination spell...Sorry be flippant here but really? Do you really think I don't know that missing a part of the game? Thanks for pointing that out. I hadn't noticed.</p><p></p><p></p><p></p><p>Is that always true? A wizard with 10 or 15 spell slots left in a very deadly encounter might think a bit differently. </p><p></p><p>I have two casters that have tried these spells, got bitten too many times by them doing _nothing_ and have chosen spells that are more of a sure thing. It's boring. If you have some suggestions of how I can make them a bit more useful I'd appreciate it. In the meantime, the only characters in my game that cast spells like slow or hypnotic patter are NPCs. My players prefer Fireball, Hunger of Hadar and the like. Which is fine. I just want to expand their options.</p></blockquote><p></p>
[QUOTE="Uller, post: 6706780, member: 413"] Have I said anything that would lead someone to think I don't understand this? If so, I apologize...I understand both concepts quite well. I'm not sure I understand. Do you mean I am giving conditional disadvantage to the targets of the most powerful effects in the game? No. I'm not. The target gets to save as normal. If it succeeds, it gets to act AND it knows it can prevent a second attempt by disrupting concentration. Can concentration be mitigated? Sure. That's called tactics and is what makes combat interesting. What is more interest? The party trying to help the wizard maintain concentration for a round while the Balor tries to break it or just saying "oh well...it saved...cast a new spell next time"? Divination has what to do with this? Maybe I'm missing something regarding the Divination spell...Sorry be flippant here but really? Do you really think I don't know that missing a part of the game? Thanks for pointing that out. I hadn't noticed. Is that always true? A wizard with 10 or 15 spell slots left in a very deadly encounter might think a bit differently. I have two casters that have tried these spells, got bitten too many times by them doing _nothing_ and have chosen spells that are more of a sure thing. It's boring. If you have some suggestions of how I can make them a bit more useful I'd appreciate it. In the meantime, the only characters in my game that cast spells like slow or hypnotic patter are NPCs. My players prefer Fireball, Hunger of Hadar and the like. Which is fine. I just want to expand their options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration Spells w/ Saves
Top