Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration vs Fighter: A little math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 6333360" data-attributes="member: 5889"><p>In the thread on Weak Saving Throws, there is a lot of concern about fighters getting hit by big spells they have little chance of resisting.</p><p></p><p>The maincounterpoint is concentration, a lot of spells seem easy to lose once the spellcaster takes a hit.</p><p></p><p>How easy? Lets do the math!</p><p></p><p></p><p>We enter our new Stalwart Exemplar, Nymradon the Human Cleric. I will make him a battle like cleric, who is going into melee. Statwise for low levels we will give him:</p><p></p><p>Str 16, Dex 13, Con 14, Int 9, Wis 15, Cha 11</p><p></p><p>He will have a half plate and shield, combined with his Dex +1 for an AC of 18. His Concentration Check is +2.</p><p></p><p>He will be facing our eternal cohort Cuthgar the Fighter. Early levels Cuthgar will be sporting the usual 16 str, +2 prof, Longsword with Dueling Style.</p><p></p><p></p><p>Now...the key with concentration checks is, until you are doing 22 damage or more, its all DC 10 checks. And...for fighters that is actually the vast vast majority of their careers! So its all about the to hit, not the damage.</p><p></p><p>The attack is +5 vs AC 18, and then a +2 Concentration Check vs DC 10.</p><p></p><p>Chance to Keep Spell (1 round): 86%</p><p>Chance to Keep Spell (4 rounds): 55%</p><p>Bonus Info, Chance to Keep Spell (1 round - TWF): 74%</p><p>Bonus Info, Chance to Keep Spell (4 rounds - TWF): 30%</p><p></p><p>Conclusion: Keeping concentration for a whole fight is really tough, basically a coin flip if you are fighting just one person. Further, its interesting to note that TWF is much stronger at breaking concentration...because hitting, not damaging is what is important (only the greataxe, on a crit, with a high damage roll can do enough damage to provoke anything but a DC 10 concentration check). Even GWF might consider keeping a pair of shortswords or daggers around to mess with an enemy spellcaster.</p><p></p><p></p><p>Lets take it to 20th. Level Cuthgar now has Str +5, Prof: +6. I am going to be kind and give Nymradon a 14 dex and a 16 con. That is being a little bit generous I think, strength and wisdom are important stats to a battlecleric, expecting them to raise both dex and con maybe too much. But lets just see what it looks like.</p><p></p><p>Attack + 11 vs AC 19. +3 concentration check.</p><p></p><p>Even at this level, Cuthgar would have to get a crit AND roll a 15 or 16 on his 2d8 damage roll to actually provoke a DC 11 concentration check. The chance is so low I'm not even going to factor it in (less than 1%), its DC 10 all the way for spellcasters fighting longsword fighters.</p><p></p><p></p><p>Chance to Keep Spell (1 attack): 80.5%</p><p>Chance to Keep Spell (1 round - 4 attacks): 42%</p><p>Chance to Keep Spell (4 rounds - 16 attacks): 3%</p><p></p><p>Conclusion: For high level combat, if the spellcaster is getting into melee with a fighter, he should just assume his concentration spells will last him a round at most.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6333360, member: 5889"] In the thread on Weak Saving Throws, there is a lot of concern about fighters getting hit by big spells they have little chance of resisting. The maincounterpoint is concentration, a lot of spells seem easy to lose once the spellcaster takes a hit. How easy? Lets do the math! We enter our new Stalwart Exemplar, Nymradon the Human Cleric. I will make him a battle like cleric, who is going into melee. Statwise for low levels we will give him: Str 16, Dex 13, Con 14, Int 9, Wis 15, Cha 11 He will have a half plate and shield, combined with his Dex +1 for an AC of 18. His Concentration Check is +2. He will be facing our eternal cohort Cuthgar the Fighter. Early levels Cuthgar will be sporting the usual 16 str, +2 prof, Longsword with Dueling Style. Now...the key with concentration checks is, until you are doing 22 damage or more, its all DC 10 checks. And...for fighters that is actually the vast vast majority of their careers! So its all about the to hit, not the damage. The attack is +5 vs AC 18, and then a +2 Concentration Check vs DC 10. Chance to Keep Spell (1 round): 86% Chance to Keep Spell (4 rounds): 55% Bonus Info, Chance to Keep Spell (1 round - TWF): 74% Bonus Info, Chance to Keep Spell (4 rounds - TWF): 30% Conclusion: Keeping concentration for a whole fight is really tough, basically a coin flip if you are fighting just one person. Further, its interesting to note that TWF is much stronger at breaking concentration...because hitting, not damaging is what is important (only the greataxe, on a crit, with a high damage roll can do enough damage to provoke anything but a DC 10 concentration check). Even GWF might consider keeping a pair of shortswords or daggers around to mess with an enemy spellcaster. Lets take it to 20th. Level Cuthgar now has Str +5, Prof: +6. I am going to be kind and give Nymradon a 14 dex and a 16 con. That is being a little bit generous I think, strength and wisdom are important stats to a battlecleric, expecting them to raise both dex and con maybe too much. But lets just see what it looks like. Attack + 11 vs AC 19. +3 concentration check. Even at this level, Cuthgar would have to get a crit AND roll a 15 or 16 on his 2d8 damage roll to actually provoke a DC 11 concentration check. The chance is so low I'm not even going to factor it in (less than 1%), its DC 10 all the way for spellcasters fighting longsword fighters. Chance to Keep Spell (1 attack): 80.5% Chance to Keep Spell (1 round - 4 attacks): 42% Chance to Keep Spell (4 rounds - 16 attacks): 3% Conclusion: For high level combat, if the spellcaster is getting into melee with a fighter, he should just assume his concentration spells will last him a round at most. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concentration vs Fighter: A little math
Top