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General Tabletop Discussion
*Dungeons & Dragons
Concentration vs Fighter: A little math
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<blockquote data-quote="Sword of Spirit" data-source="post: 6333620" data-attributes="member: 6677017"><p>I don't have a problem with fighters being able to go up and break a caster's concentration relatively quickly if that's what they are intending to do. The numbers here look appropriate.</p><p></p><p>What concerns me is more about casters or other opponents with AoEs. Most of them still damage you on a save. The higher level you get, the harder it is to keep concentration against such spells. If your caster with the right spells (including clerics and druids as well as wizards and sorcerers) wants to break enemy concentration, they can. Simple. Just cast a <em>fireball</em> or a flame strike, or whatever, and *poof* there goes concentration. That means battles between high level casters are going to pretty much just be direct damage attacks vs. direct damage attacks, since everything else only lasts until your opponent's turn. I suppose you can attempt spells that lockdown the opposing caster, since if he doesn't make his save on his turn you can keep it going. But where is the fun in that? I'd rather have the ability for one buff or debuff or summon or <em>earthquake</em>, and then start blasting (or even attempt a lockdown if so inclined).</p><p></p><p>Fighters seem to be working as intended, but caster vs. caster at higher levels appears to be nothing but a blast fest.</p><p></p><p>Don't get me wrong--I like the blast fest as a competitive option. I just don't like it as <em>the only</em> option.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6333620, member: 6677017"] I don't have a problem with fighters being able to go up and break a caster's concentration relatively quickly if that's what they are intending to do. The numbers here look appropriate. What concerns me is more about casters or other opponents with AoEs. Most of them still damage you on a save. The higher level you get, the harder it is to keep concentration against such spells. If your caster with the right spells (including clerics and druids as well as wizards and sorcerers) wants to break enemy concentration, they can. Simple. Just cast a [I]fireball[/I] or a flame strike, or whatever, and *poof* there goes concentration. That means battles between high level casters are going to pretty much just be direct damage attacks vs. direct damage attacks, since everything else only lasts until your opponent's turn. I suppose you can attempt spells that lockdown the opposing caster, since if he doesn't make his save on his turn you can keep it going. But where is the fun in that? I'd rather have the ability for one buff or debuff or summon or [I]earthquake[/I], and then start blasting (or even attempt a lockdown if so inclined). Fighters seem to be working as intended, but caster vs. caster at higher levels appears to be nothing but a blast fest. Don't get me wrong--I like the blast fest as a competitive option. I just don't like it as [I]the only[/I] option. [/QUOTE]
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Concentration vs Fighter: A little math
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