Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concept Feat: Divine Archer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fredrik Svanberg" data-source="post: 4382057" data-attributes="member: 12996"><p>That's not necessary at all. I just don't like feats that remove options when you take them. I could have said that the powers become ranged and dexterity-dependent INSTEAD of melee and strength-dependent but then I realized that a paladin who goes for ranged weapons is not likely to have a lot of strength - because there are so many other abilities that he will need - so if he decides to pull out a sword and hit someone he would probably not be as good at that as if he kept shooting. Or used one of his many charisma-based prayers. </p><p></p><p>My idea was that you would build your character to be good at melee or ranged fighting, or you could be somewhat decent in both. You're probably not going to be able to afford both high strength, high dexterity and high charisma, and preferably medium-high wisdom and constitution as well, that you will want if you're a paladin. It pretty much balances itself.</p><p></p><p></p><p></p><p>Not really. It might work for some concepts but my idea is a character who uses the bow almost exclusively. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>I didn't check how much damage a ranged Paladin would be able to do compared to a ranger. I would be surprised if a paladin could outdamage a ranger on a regular basis - the ranger would also have a magical bow, after all. Furthermore I wouldn't play a concept like this if there was a ranger in the party already - it would be like wearing the same dress to the party, and I think the paladin player would be overshadowed by the ranger to the point where they wonder why they bothered with it at all.</p><p></p><p></p><p></p><p>But you won't be able to do all those things. You will be able to become good at maybe two of those things, with the limited ability scores that we have. Or somewhat decent at three or four of them. But you won't be able to get really good at all of them.</p><p></p><p></p><p></p><p>That would be the one thing that a ranged paladin would be slightly better at than the regular paladin. Of course, Divine Challenge has a limited range so once you do the trick, marking and running away then attacking, your target is out of range and you will have to get closer or pick a different target next round.</p><p></p><p>What I think is really nice is that the ranged paladin can hold his ground better than the current one, and grab aggro better. Mark an enemy 5 squares away and throw something at him. No need to move anywhere, the enemy will come to you, probably, and you can keep blocking a chokepoint or stay close to the warlord while drawing the enemy attacks to you.</p><p> </p><p></p><p></p><p>It was because I didn't want to make a whole new class that I came up with this idea. The reason I started looking into this in the first place was because I was building a bunch of characters and one of them was a conversion of an old 3.5 paladin who used a bow and had the ranged smite feats and everything. I took a casual glance at the paladin and noticed that the powers would work just as well at range. I'm probably not going to actually play that character because I have a ton of other ideas to try out first and only limited time to play them all.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4382057, member: 12996"] That's not necessary at all. I just don't like feats that remove options when you take them. I could have said that the powers become ranged and dexterity-dependent INSTEAD of melee and strength-dependent but then I realized that a paladin who goes for ranged weapons is not likely to have a lot of strength - because there are so many other abilities that he will need - so if he decides to pull out a sword and hit someone he would probably not be as good at that as if he kept shooting. Or used one of his many charisma-based prayers. My idea was that you would build your character to be good at melee or ranged fighting, or you could be somewhat decent in both. You're probably not going to be able to afford both high strength, high dexterity and high charisma, and preferably medium-high wisdom and constitution as well, that you will want if you're a paladin. It pretty much balances itself. Not really. It might work for some concepts but my idea is a character who uses the bow almost exclusively. I didn't check how much damage a ranged Paladin would be able to do compared to a ranger. I would be surprised if a paladin could outdamage a ranger on a regular basis - the ranger would also have a magical bow, after all. Furthermore I wouldn't play a concept like this if there was a ranger in the party already - it would be like wearing the same dress to the party, and I think the paladin player would be overshadowed by the ranger to the point where they wonder why they bothered with it at all. But you won't be able to do all those things. You will be able to become good at maybe two of those things, with the limited ability scores that we have. Or somewhat decent at three or four of them. But you won't be able to get really good at all of them. That would be the one thing that a ranged paladin would be slightly better at than the regular paladin. Of course, Divine Challenge has a limited range so once you do the trick, marking and running away then attacking, your target is out of range and you will have to get closer or pick a different target next round. What I think is really nice is that the ranged paladin can hold his ground better than the current one, and grab aggro better. Mark an enemy 5 squares away and throw something at him. No need to move anywhere, the enemy will come to you, probably, and you can keep blocking a chokepoint or stay close to the warlord while drawing the enemy attacks to you. It was because I didn't want to make a whole new class that I came up with this idea. The reason I started looking into this in the first place was because I was building a bunch of characters and one of them was a conversion of an old 3.5 paladin who used a bow and had the ranged smite feats and everything. I took a casual glance at the paladin and noticed that the powers would work just as well at range. I'm probably not going to actually play that character because I have a ton of other ideas to try out first and only limited time to play them all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concept Feat: Divine Archer
Top