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*Pathfinder & Starfinder
Concept Feat: Divine Archer
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<blockquote data-quote="Old Gumphrey" data-source="post: 4383943" data-attributes="member: 12872"><p>Untrue. <span style="color: Yellow">"All it does" is allow paladins and clerics to use melee powers at range, <em>in addition</em> to allowing dexterity not to replace, but exist alongside their main physical attack stat.</span></p><p><span style="color: Yellow"></span></p><p></p><p></p><p>Well, it's necessary (at least as much as the feat Divine Archer) for several concepts I know of.</p><p></p><p>My feat suggestion is no different than yours...and the only reason "divine archer" is even a "concept" is because 3e had a boatload of spells that catered to that build. "Divine archer" isn't a concept...it's a power source and a fighting style. It's like saying "I want to play a dude that's religious, but he uses a sword." It doesn't really mean anything apart from telling people what weapon he uses, and where the power behind it comes from.</p><p></p><p>Side note: this is why swordmage is an awful name for a class. "I'm a mage. With a <em>sword</em>." Big deal.</p><p></p><p> </p><p></p><p>You are welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Haha you "noticed" this? I'm sorry, but I didn't notice this, and apparently neither did the majority of the posters in this thread. I'm pretty sure there's a good reason that ALL cleric and paladin powers that operate on strength are melee range.</p><p></p><p>So, right off the top of my head: clerics and paladins have to "pay extra" to get a good initiative score and reflex defense because they don't need dexterity or intelligence for defense or offense. With your feat, they can dump strength, max out their dex, and <span style="color: Yellow">use melee powers</span> from the back ranks of combat with a huge initiative bonus and extra reflex defense. Sounds like a whole truckload of benefit for the cost of one measly feat.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4383943, member: 12872"] Untrue. [COLOR="Yellow"]"All it does" is allow paladins and clerics to use melee powers at range, [i]in addition[/i] to allowing dexterity not to replace, but exist alongside their main physical attack stat. [/COLOR] Well, it's necessary (at least as much as the feat Divine Archer) for several concepts I know of. My feat suggestion is no different than yours...and the only reason "divine archer" is even a "concept" is because 3e had a boatload of spells that catered to that build. "Divine archer" isn't a concept...it's a power source and a fighting style. It's like saying "I want to play a dude that's religious, but he uses a sword." It doesn't really mean anything apart from telling people what weapon he uses, and where the power behind it comes from. Side note: this is why swordmage is an awful name for a class. "I'm a mage. With a [i]sword[/i]." Big deal. You are welcome. :) Haha you "noticed" this? I'm sorry, but I didn't notice this, and apparently neither did the majority of the posters in this thread. I'm pretty sure there's a good reason that ALL cleric and paladin powers that operate on strength are melee range. So, right off the top of my head: clerics and paladins have to "pay extra" to get a good initiative score and reflex defense because they don't need dexterity or intelligence for defense or offense. With your feat, they can dump strength, max out their dex, and [COLOR="Yellow"]use melee powers[/COLOR] from the back ranks of combat with a huge initiative bonus and extra reflex defense. Sounds like a whole truckload of benefit for the cost of one measly feat. [/QUOTE]
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