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Concept for a new magic system
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<blockquote data-quote="Telperion" data-source="post: 1443936" data-attributes="member: 15711"><p>Divine and arcane magic feels pretty much the same at the moment. Game mechanically the two groups mainly just focus on different aspects of magic. Divine casters take this a bit further by having different core classes with specific focuses. Arcane casters have schools of magic, which basically do the same thing. </p><p></p><p>The only big deal seems to be that divine casters can create magical items easier, since they enjoy universal access to their spell lists...On the other hand arcane casters do have all those evocations that make combat so much simpler...</p><p></p><p>In any event I would just ask this: how are you going to make all those different "classes" that you have listed above truly feel different? Creating long lists of spells that are only available to certain spell casting classes isn't anything new. Compare the druid and cleric core classes for example. </p><p></p><p>And if you can't create the flavor to back up the crunch, then why bother in the first place?</p><p></p><p>I don't know...this just seems like an awful lot of trouble for very little gain...</p><p>But: if you can give me a decent answer then I'll shut up and observe in awed silence.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1443936, member: 15711"] Divine and arcane magic feels pretty much the same at the moment. Game mechanically the two groups mainly just focus on different aspects of magic. Divine casters take this a bit further by having different core classes with specific focuses. Arcane casters have schools of magic, which basically do the same thing. The only big deal seems to be that divine casters can create magical items easier, since they enjoy universal access to their spell lists...On the other hand arcane casters do have all those evocations that make combat so much simpler... In any event I would just ask this: how are you going to make all those different "classes" that you have listed above truly feel different? Creating long lists of spells that are only available to certain spell casting classes isn't anything new. Compare the druid and cleric core classes for example. And if you can't create the flavor to back up the crunch, then why bother in the first place? I don't know...this just seems like an awful lot of trouble for very little gain... But: if you can give me a decent answer then I'll shut up and observe in awed silence. [/QUOTE]
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