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Concept for Dual Wielder feat revision
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<blockquote data-quote="Mephista" data-source="post: 7257770" data-attributes="member: 6786252"><p>Assuming lvl 5 warrior type with Polearm Mastery versus .... let's go with lvl 5 Ranger comparison. The ranger needs to take the FS that does offhand damage. A fighter or paladin will take Defence or Great Weapon Fighting. Barbarian gets extra damage from Rage. For the sake of argument, i will pretend these are equal.</p><p></p><p>Hunter Ranger sets Hunters Mark (Concentration spell in melee dies quick), gets three attacks with rapiers. 3d8+3d6+1d8+9. Beastmaster Ranger (revised) gets 2d8+2d6+6+2d6+4. Battlemaster Fighter gets 3d10+12+1d4+martial dice+action surge. Paladins gets 3d10+1d4+12+2d8 smite. Barbarian gets 3d10+1d4+20 at advantage. Monk gets 4d6+16 and +1 defence, plus stunning+prone. Potential damage for everyone is - 37, 32, 31+MD+AS, 40, 39 and 30. </p><p></p><p>Result? Using resources, the Hunter Ranger does comparable damage, but also slightly less in a way - most every one can inflict Conditions or have advantage. Beastmaster does less damage, but has pet abilities to get Conditions or advantage. Monk falls behind in dpr, but that is a separate issue. </p><p></p><p>Compare TWFing Fighter. The main advantage is getting another attack when action surging, which I cannot see as significant when compared to Polearm Mastery. So what if you can Second Wind along with TWF? Or Commander Strike? A nice dps bump, but very niche and other online comparisons still show Polearm and Great Weapon Materies doing better individually, let alone together.</p><p></p><p>Bards are the third TWFing class, but honestly? Valor needs all the help it can get (still better off with Shield Mastery or a bow imho), and we'll see what College of blades is like in the future; currently there is no issue since this college is designed to not get in the way of bonus action TWFing. </p><p></p><p>Lastly, we have rogues. This let's you use two weapons and Cunning Action instead of having to pick. In theory, you can get advantage and two attacks to really increase your chances of hitting, but it works out to about a +12% increase of hitting in a niche situation, or a +2 to hit every once in a while. Too small and too niche for a melee rogue in my opinion. The big difference is when you can two weapon fight and Cunning Action, giving you more chance to hit in melee and mobility. That is going to be table dependant, but I can't think too badly of it myself.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7257770, member: 6786252"] Assuming lvl 5 warrior type with Polearm Mastery versus .... let's go with lvl 5 Ranger comparison. The ranger needs to take the FS that does offhand damage. A fighter or paladin will take Defence or Great Weapon Fighting. Barbarian gets extra damage from Rage. For the sake of argument, i will pretend these are equal. Hunter Ranger sets Hunters Mark (Concentration spell in melee dies quick), gets three attacks with rapiers. 3d8+3d6+1d8+9. Beastmaster Ranger (revised) gets 2d8+2d6+6+2d6+4. Battlemaster Fighter gets 3d10+12+1d4+martial dice+action surge. Paladins gets 3d10+1d4+12+2d8 smite. Barbarian gets 3d10+1d4+20 at advantage. Monk gets 4d6+16 and +1 defence, plus stunning+prone. Potential damage for everyone is - 37, 32, 31+MD+AS, 40, 39 and 30. Result? Using resources, the Hunter Ranger does comparable damage, but also slightly less in a way - most every one can inflict Conditions or have advantage. Beastmaster does less damage, but has pet abilities to get Conditions or advantage. Monk falls behind in dpr, but that is a separate issue. Compare TWFing Fighter. The main advantage is getting another attack when action surging, which I cannot see as significant when compared to Polearm Mastery. So what if you can Second Wind along with TWF? Or Commander Strike? A nice dps bump, but very niche and other online comparisons still show Polearm and Great Weapon Materies doing better individually, let alone together. Bards are the third TWFing class, but honestly? Valor needs all the help it can get (still better off with Shield Mastery or a bow imho), and we'll see what College of blades is like in the future; currently there is no issue since this college is designed to not get in the way of bonus action TWFing. Lastly, we have rogues. This let's you use two weapons and Cunning Action instead of having to pick. In theory, you can get advantage and two attacks to really increase your chances of hitting, but it works out to about a +12% increase of hitting in a niche situation, or a +2 to hit every once in a while. Too small and too niche for a melee rogue in my opinion. The big difference is when you can two weapon fight and Cunning Action, giving you more chance to hit in melee and mobility. That is going to be table dependant, but I can't think too badly of it myself. [/QUOTE]
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