Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Concept for Dual Wielder feat revision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 7258738" data-attributes="member: 205"><p>I like the idea of dual-wielding being the offensive versatility and "style" pick, where GWM becomes the offensive "power" pick. I thought about this while driving to work, as a way to expand the options for dual-wielding, and one-handed weapons in general. This goes along with changes/removal to CE/SS.</p><p></p><p><strong>Off-hand Weapon Wielder</strong> </p><p>While wielding a one-handed weapon, or a versatile weapon with two-hands, you gain the following benefits:</p><p>You gain a +1 bonus to AC.</p><p>Attacks you make with a melee weapon you’re holding in your other hand, as part of two-weapon fighting, don’t use your bonus action. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.</p><p>When you take any action other than Attack or Cast a Spell to cast a cantrip, you may make a single melee attack (or a weapon attack with a thrown weapon) as a bonus action.</p><p>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</p><p></p><p>This would go along with the following change to GWM:</p><p>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</p><p>Before you make a<strong>n</strong> <s>melee</s> attack with a <strong>two-handed </strong><s>heavy</s> weapon <strong>(or a versatile weapon wielded in two hands) </strong>that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.</p><p></p><p>My goals here are:</p><p></p><p>1) Classes with Extra Attack and limited spell use, and supplementary bonus actions, will favor GWM. This allows martial damage to keep pace with caster damage.</p><p>2) GWM being the only source of the -5/+10 mechanism slows degenerate builds like Hand Xbow with CE/SS. </p><p>3) Encourage versatile weapon use, by allowing the weapon to be useful for two different feats, which have some complementary features. The goal here would be to allow a fighter with both feats to take a turn like Attack with one-handed longsword, throw a dagger (using two-weapon fighting, so no BA required), then take the second attack using the longsword two-handed with -5/+10.</p><p>4) A weapon feat for primary casters like clerics and druids, allowing spell casting + a weapon attack. Possibly near the OP end for melee clerics with Divine Strike, but 8+ level clerics aren't usually using melee at all, and this doesn't synergize with cantrip use or <em>spiritual weapon</em>. Still a concept I need to look for possible uses with.</p><p>5) Bonus action attack slightly devalues Rogue Cunning Action, but Rogues will still value a 2nd attack from two-weapon fighting or cantrip use from Arcane Trickster.</p><p>6) Allowing this feat with a shield might be too strong, with a Fighter/Paladin using Defensive Style could hit a 22 AC, Dodge, and still have one (fairly weak) attack. Debating whether to add (cannot be using a shield) to the requirements, or limiting the AC bonus to "wielding two one-handed weapons".</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7258738, member: 205"] I like the idea of dual-wielding being the offensive versatility and "style" pick, where GWM becomes the offensive "power" pick. I thought about this while driving to work, as a way to expand the options for dual-wielding, and one-handed weapons in general. This goes along with changes/removal to CE/SS. [B]Off-hand Weapon Wielder[/B] While wielding a one-handed weapon, or a versatile weapon with two-hands, you gain the following benefits: You gain a +1 bonus to AC. Attacks you make with a melee weapon you’re holding in your other hand, as part of two-weapon fighting, don’t use your bonus action. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light. When you take any action other than Attack or Cast a Spell to cast a cantrip, you may make a single melee attack (or a weapon attack with a thrown weapon) as a bonus action. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. This would go along with the following change to GWM: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a[B]n[/B] [s]melee[/s] attack with a [B]two-handed [/B][s]heavy[/s] weapon [B](or a versatile weapon wielded in two hands) [/B]that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. My goals here are: 1) Classes with Extra Attack and limited spell use, and supplementary bonus actions, will favor GWM. This allows martial damage to keep pace with caster damage. 2) GWM being the only source of the -5/+10 mechanism slows degenerate builds like Hand Xbow with CE/SS. 3) Encourage versatile weapon use, by allowing the weapon to be useful for two different feats, which have some complementary features. The goal here would be to allow a fighter with both feats to take a turn like Attack with one-handed longsword, throw a dagger (using two-weapon fighting, so no BA required), then take the second attack using the longsword two-handed with -5/+10. 4) A weapon feat for primary casters like clerics and druids, allowing spell casting + a weapon attack. Possibly near the OP end for melee clerics with Divine Strike, but 8+ level clerics aren't usually using melee at all, and this doesn't synergize with cantrip use or [I]spiritual weapon[/I]. Still a concept I need to look for possible uses with. 5) Bonus action attack slightly devalues Rogue Cunning Action, but Rogues will still value a 2nd attack from two-weapon fighting or cantrip use from Arcane Trickster. 6) Allowing this feat with a shield might be too strong, with a Fighter/Paladin using Defensive Style could hit a 22 AC, Dodge, and still have one (fairly weak) attack. Debating whether to add (cannot be using a shield) to the requirements, or limiting the AC bonus to "wielding two one-handed weapons". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concept for Dual Wielder feat revision
Top