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Concept: Half-Gestalt classes, or Sub-Jobs
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3024102" data-attributes="member: 35909"><p>I actually had an idea for something like this a while back. Only my idea was based off of FF Tactics. Probably not much difference, but I haven't played FF XI, so I don't know.</p><p></p><p>My idea was to keep it simple. Just pick your primary class and secondary class. Level ups occur as normal for the primary (based on the XP table). For the secondary, just develop a table to give between 1/2 and 2/3 the progression, with level ups for secondary occuring simultaneously with the primary level ups. Under my idea, the secondary class would only add proficiencies, class skills, spells and anything listed under "special". The HD, BAB, saves, and skill points aren't affected by the secondary class, so that a fighter/wizard is a fighter with some supplemental magic, while a wizard/fighter is a full wizard with fighter bonus feats. Seemed simple and balanced like that.</p><p></p><p>If you go so far as to ban additional multiclassing and prestige classes on the basis that the secondary class grants enough versatility that they aren't needed, the resulting classes probably wouldn't be much more powerful than the standard set-up.</p><p></p><p>As for your What-ifs, a) seems kind of pointless. When you say, "they get the abilities (and best BAB, saves, etc.) of their sub-class of half their level in their base class," in most cases, isn't the difference between a weak ability in a full class and a strong one in a "half-class" very small or non-existent? For example, the BAB of a level 20 wizard - 10/5 and a level 10 fighter - 10/5. Or did I misunderstand you? What-if b) I honestly don't understand at all. Please explain it more thoroughly.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3024102, member: 35909"] I actually had an idea for something like this a while back. Only my idea was based off of FF Tactics. Probably not much difference, but I haven't played FF XI, so I don't know. My idea was to keep it simple. Just pick your primary class and secondary class. Level ups occur as normal for the primary (based on the XP table). For the secondary, just develop a table to give between 1/2 and 2/3 the progression, with level ups for secondary occuring simultaneously with the primary level ups. Under my idea, the secondary class would only add proficiencies, class skills, spells and anything listed under "special". The HD, BAB, saves, and skill points aren't affected by the secondary class, so that a fighter/wizard is a fighter with some supplemental magic, while a wizard/fighter is a full wizard with fighter bonus feats. Seemed simple and balanced like that. If you go so far as to ban additional multiclassing and prestige classes on the basis that the secondary class grants enough versatility that they aren't needed, the resulting classes probably wouldn't be much more powerful than the standard set-up. As for your What-ifs, a) seems kind of pointless. When you say, "they get the abilities (and best BAB, saves, etc.) of their sub-class of half their level in their base class," in most cases, isn't the difference between a weak ability in a full class and a strong one in a "half-class" very small or non-existent? For example, the BAB of a level 20 wizard - 10/5 and a level 10 fighter - 10/5. Or did I misunderstand you? What-if b) I honestly don't understand at all. Please explain it more thoroughly. [/QUOTE]
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