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Concept: Half-Gestalt classes, or Sub-Jobs
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 3026364" data-attributes="member: 5335"><p>To simplify things even further, drop the 1 level per X level thing.</p><p></p><p>Everyone has a base class. In order to give everyone a litlle something extra, allow them to take the bonus abilities of one class, based on one of their six abilities. This would limit the addition of levels after a certain point, which would help keep things from being ovepowered, but allow some uniqueness.</p><p></p><p>For example, a fighter may take the abilities of a rogue, up to a level equal to their current level, or their DEX bonus, whichever is less. ( see, a way to encourage a dex based fighter, ooh, wait, thats a different thread... NM). You would want to do a point buy system, to Insure that all the PCs start equal. This would allow a very small bonus of extra abilities, probably no more than five or six levels even at level 20+. But it could add a level of uniuquness that even PrCs have a hard time with. A high Dex fighter could be very powerful at low levels, say a fighter 5, with the abilities of a rogue 3 or 4. But at higher levels, they would still be at a simillar level, say a fighter 15, rogue 4 or 5.</p><p></p><p>Another example. A standard wizard build often includes a high Int and Dex. Give a wizard of X level four or five levels of rouge for fun, (based on a high Dex), and you could have a mage exemplifying social, knowledge, or stealthy skills, or some of each. He could go fighter and have finesse, range, mobility, or multiple AoO. He could go monk and add BAB and IUA for touch spells, or AC. </p><p></p><p></p><p>Even adding the abilities of one extra class every five levels of base could add a lot of flavor.</p><p></p><p>Also, in keeping with the very nice idea of using NPC clases, what about the three generic classes from UA? Take a base class, then add one of the three generic classes for X levels.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 3026364, member: 5335"] To simplify things even further, drop the 1 level per X level thing. Everyone has a base class. In order to give everyone a litlle something extra, allow them to take the bonus abilities of one class, based on one of their six abilities. This would limit the addition of levels after a certain point, which would help keep things from being ovepowered, but allow some uniqueness. For example, a fighter may take the abilities of a rogue, up to a level equal to their current level, or their DEX bonus, whichever is less. ( see, a way to encourage a dex based fighter, ooh, wait, thats a different thread... NM). You would want to do a point buy system, to Insure that all the PCs start equal. This would allow a very small bonus of extra abilities, probably no more than five or six levels even at level 20+. But it could add a level of uniuquness that even PrCs have a hard time with. A high Dex fighter could be very powerful at low levels, say a fighter 5, with the abilities of a rogue 3 or 4. But at higher levels, they would still be at a simillar level, say a fighter 15, rogue 4 or 5. Another example. A standard wizard build often includes a high Int and Dex. Give a wizard of X level four or five levels of rouge for fun, (based on a high Dex), and you could have a mage exemplifying social, knowledge, or stealthy skills, or some of each. He could go fighter and have finesse, range, mobility, or multiple AoO. He could go monk and add BAB and IUA for touch spells, or AC. Even adding the abilities of one extra class every five levels of base could add a lot of flavor. Also, in keeping with the very nice idea of using NPC clases, what about the three generic classes from UA? Take a base class, then add one of the three generic classes for X levels. [/QUOTE]
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Concept: Half-Gestalt classes, or Sub-Jobs
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