Frostmarrow
First Post
Back in the old days of 2nd Ed Dark Sun I remember some weapon abilities were triggered by rolling a "power score". The power score was defined as the first number that would count as a hit. I always thought that was pretty neat and I still don't know why it has been cut from d20-canon.
What if there were powers to be picked that all occupied a single score on the d20? Weak powers occupies the top slots on the die and stronger powers are found on the low end of the spectrum. If you roll the power score and hit your target you trigger an extra effect. Since there are twenty possible results there is design space for twenty powers per character. Also, since you rarely hit with a low roll powers on the low end of the die becomes increasingly rare.
I was thinking that Trip for instance is pretty powerful and could be found at the 9 slot. Which means that when you roll a hit with a 9 you could apply a prone effect on your target. You should also be allowed to opt not to apply an effect and do basic damage instead.
It could be possible to adjust the score up and down to some extent depending on some other in game factor, such as a feat or magical quality. Some powers could for example work as one point lower or higher to give the players som control.
Class specific powers could be set up so that they occupy the same score so that no one character can do it all.
Example:
14: Shield Punch. Slap your target for less damage and daze it.
13: Footwork. Count this roll as 14 and move 5', or count this as 12.
12: Cleave. Deal damage and make an extra attack if you drop your opponent.
Thoughts? Caveats?
What if there were powers to be picked that all occupied a single score on the d20? Weak powers occupies the top slots on the die and stronger powers are found on the low end of the spectrum. If you roll the power score and hit your target you trigger an extra effect. Since there are twenty possible results there is design space for twenty powers per character. Also, since you rarely hit with a low roll powers on the low end of the die becomes increasingly rare.
I was thinking that Trip for instance is pretty powerful and could be found at the 9 slot. Which means that when you roll a hit with a 9 you could apply a prone effect on your target. You should also be allowed to opt not to apply an effect and do basic damage instead.
It could be possible to adjust the score up and down to some extent depending on some other in game factor, such as a feat or magical quality. Some powers could for example work as one point lower or higher to give the players som control.
Class specific powers could be set up so that they occupy the same score so that no one character can do it all.
Example:
14: Shield Punch. Slap your target for less damage and daze it.
13: Footwork. Count this roll as 14 and move 5', or count this as 12.
12: Cleave. Deal damage and make an extra attack if you drop your opponent.
Thoughts? Caveats?
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