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Concept that won't leave my head
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3976214" data-attributes="member: 748"><p>Very cool Daredevil class. I'd suggest only Medium BAB because the Tenacity bonus is so strong whenever he's under half hit points or less.</p><p></p><p>Just for fun here's another, more supernatural powers class. Not sure it's completely balanced (seems weak at lower levels, stronger at higher), it should be moderately close with its d6 hit points/medium BAB though.</p><p></p><p><span style="font-size: 12px"><strong>Lucky Bastard</strong></span></p><p>Alignment: Any chaotic</p><p></p><p>HD: D6</p><p>BAB: Medium (Cleric’s)</p><p>Saves: All Good</p><p>Skills: 4+Int mod</p><p>Skill List: As Rogue's (though see Fortune's Favorite)</p><p></p><p>Weapon/Armor Proficiency: All Simple Weapons, Light Armor Proficiency.</p><p></p><p><em><strong>Alter Fate (Su):</strong></em> Once per day at 1st level and every 2 levels afterwards, the Lucky Bastard may reroll any one die (per the Luck domain’s granted power).</p><p></p><p><em><strong>Fortune’s Favorite (Su):</strong></em> Beginning at 1st level, whenever wearing light or no armor a Lucky Bastard gains a Deflection bonus to AC equal to Charisma modifier, up to the amount of +1 per class level. He adds this same amount as a competence bonus on ability checks and to all skill checks he has untrained (doesn't possess ranks in).</p><p></p><p><strong><em>Jackpot:</em></strong> Beginning at 2nd level a Lucky Bastard may take a use of his Alter Fate ability to make a Smite attack (adding his Charisma bonus to attack and his class level to damage) with any improvised weapon or a weapon he is non-proficient in. Additionally in the round he uses this ability he does not take the standard -4 attack roll penalty for a lack of proficiency.</p><p></p><p><em><strong>Just Plain Lucky (Su):</strong></em> Beginning at 4th level, a Lucky Bastard gains a +1 luck bonus to AC, Saves, Attack and Damage rolls and skill and ability checks. When using an Aid Another action, he adds this bonus on top of the +2 he gives to his ally normally. This bonus increases by 1 at 8th level and every four levels after that.</p><p></p><p><em><strong>Chaos Shield (Su):</strong></em> Beginning at 6th level a Lucky Bastard as an immediate action may expend a use of Alter Fate whenever a foe misses on an attack targeted directly him. The Lucky Bastard chooses whether his foe then either has to make a Dexterity check (DC 15) or drop his weapon, make a Balance check (DC 10) or fall prone or accidentally attacks another person who’s adjacent to him (if the latter is chosen, if the chosen person is an ally they are considered flat-footed by the opponent, who makes a new attack roll).</p><p></p><p><em><strong>Brinksman (Su):</strong></em> At 10th level, whenever a Lucky Bastard is at half hit points (round down) or less, his bonuses from Just Plain Lucky double, though only in regards to himself (the bonus to Aid Another actions remain the same).</p><p></p><p><em><strong>Serendipity (Su):</strong></em> At 14th level whenever rolling a natural ‘20’, a Lucky Bastard temporarily gains an extra use of Alter Fate. He must make use of the Alter Fate ability within the following ten minutes or it is lost.</p><p></p><p><em><strong>The Lady’s Champion (Su):</strong></em> At 18th level a Lucky Bastard may use three uses of his Alter Fate ability to treat his next d20 roll as if he had rolled a natural 20.</p><p></p><p><strong><em>Transcend Destiny (Ex):</em></strong> At 20th level, a Lucky Bastard is no longer considered a humanoid but an outsider with the native subtype. He may automatically reroll all Natural 1's without having to an expend a use of Alter Fate.</p><p></p><p><strong>Abilities by level:</strong></p><p>1st-Alter Fate 1/day, Fortune's Favorite</p><p>2nd-Jackpot</p><p>3rd-Alter Fate 2/day</p><p>4th-Just Plain Lucky +1</p><p>5th-Alter Fate 3/day</p><p>6th-Chaos Shield</p><p>7th-Alter Fate 4/day</p><p>8th-Just Plain Lucky +2</p><p>9th-Alter Fate 5/day</p><p>10th-Brinksman</p><p>11th-Alter Fate 6/day</p><p>12th-Just Plain Lucky +3</p><p>13th-Alter Fate 7/day</p><p>14th-Serendipity</p><p>15th-Alter Fate 8/day</p><p>16th-Just Plain Lucky +4</p><p>17th-Alter Fate 9/day</p><p>18th-The Lady's Champion</p><p>19th-Alter Fate 10/day</p><p>20th-Just Plain Lucky +5, Transcend Destiny</p><p></p><p></p><p>Balance Comparison:</p><p>[sblock]4th level Human Fighter (Elite Array):</p><p>HD: 4d10+8 (34 hp)</p><p>Move: 20 ft., Init +1</p><p>AC: 22 (+8 Armor, +1 Dex, +3 Shield)</p><p>Saves: Fort +6, Ref +4, Will +5</p><p>Attacks: Long Sword +8 (1d8+5, 19-20/x2)</p><p>Skills: X</p><p>Feats: Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization</p><p>Str: 16, Dex 12, Con 14, Int 10, Wis 13, Cha 8.</p><p>Equipment: MW Longsword, MW Full Plate, Large Shield</p><p></p><p>4th level Human Lucky Bastard:</p><p>HD: 4d6+4 (20 hp)</p><p>Move: 30 ft., Init +6</p><p>AC 20 (+4 Armor, +2 Dex, +3 Deflection, +1 Luck)</p><p>Saves: Fort +6, Ref+7, Will+4</p><p>Attacks: Heavy Mace +6 (1d8+2, 20/x2)</p><p>Attacks (Jackpot): Long Sword +7 (1d8+6)</p><p>SA: Jackpot (+3 Attack/+4 Damage)</p><p>SQ: Alter Fate 2/day, Fortune's Friend, Just Plain Lucky +1</p><p>Skills: Dodge, Improved Initiative, Mobility</p><p>Feats: </p><p>Str 12, Dex 14, Con 13, Int 10, Wis 8, Cha 16.</p><p>Equipment: MW Heavy Mace, MW Longsword, Chain Shirt.</p><p></p><p></p><p>8th level Fighter:</p><p>HD: 8d10+16 (64 hp)</p><p>Move: 20 ft., Init +1</p><p>AC: 24 (+9 Armor, +1 Dex, +4 Shield)</p><p>Saves: Fort +8, Ref +6, Will +7</p><p>Attacks: Long Sword +15/+10 (1d8+8, 17-20/x2)</p><p>Skills: X</p><p>Feats: Improved Critical, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization</p><p>Str: 17 (19), Dex 12, Con 14, Int 10, Wis 13, Cha 8.</p><p>Equipment: +2 Longsword, +1 Full Plate, +1 Large Shield, Gauntlets of Ogre Power +2</p><p></p><p>8th level Lucky Bastard:</p><p>HD: 8d6+8 (38 hp)</p><p>Move: 30 ft., Init +7</p><p>AC 25 (+6 Armor, +3 Dex, +4 Deflection, +2 Luck)</p><p>Saves: Fort +9, Ref+10, Will+7</p><p>Attacks: Heavy Mace +12 (1d8+3, 20/x2)</p><p>Attacks (Jackpot): Long Sword +16 (1d8+11, 19-20/x2)</p><p>SA: Chaos Shield, Jackpot (+4 Attack/+8 Damage)</p><p>SQ: Alter Fate 4/day, Chaos Shield, Just Plain Lucky +2</p><p>Skills: X</p><p>Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse </p><p>Str 12, Dex 14 (16), Con 13, Int 10, Wis 8, Cha 17 (19).</p><p>Equipment: MW Heavy Mace, MW Longsword, +2 Chain Shirt, Amulet of Charisma +2, Gloves of Dexterity +2.</p><p></p><p></p><p>12th level Fighter:</p><p>HD: 12d10+36 (106 hp)</p><p>Move: 20 ft., Init +5</p><p>AC: 26 (+10 Armor, +1 Dex, +5 Shield)</p><p>Saves: Fort +13, Ref +8, Will +9</p><p>Attacks: Long Sword +24/+19/+14 (1d8+14, 17-20/x2)</p><p>Skills: X</p><p>Feats: Cleave, Great Fortitude, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization.</p><p>Str: 18 (22), Dex 12, Con 14 (16), Int 10, Wis 13, Cha 8.</p><p>Equipment: +4 Longsword, +2 Full Plate, +2 Large Shield, Gauntlets of Ogre Power +4, Bracers of Health +2</p><p></p><p>12th level Lucky Bastard:</p><p>HD: 12d6+12 (56 hp)</p><p>Move: 30 ft., Init +8</p><p>AC 31 (+8 Armor, +4 Dex, +6 Deflection, +3 Luck), 34 below half</p><p>Saves: Fort +12, Ref+13, Will+10, +3 below half</p><p>Attacks: Heavy Mace +18/+13 (1d8+6, 20/x2)</p><p>Attacks (Below Half): Heavy Mace +21/+16 (1d8+9, 20/x2)</p><p>Attacks (Jackpot, Below Half): Long Sword +27 (1d8+21, 19-20/x2)</p><p>SA: Chaos Shield, Jackpot (+6 Attack/+12 Damage)</p><p>SQ: Alter Fate 6/day, Brinksman, Fortune's Friend, Just Plain Lucky +3</p><p>Skills: X</p><p>Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse </p><p>Str 12, Dex 14 (18), Con 13, Int 10, Wis 8, Cha 18 (22).</p><p>Equipment: +2 Heavy Mace, +2 Longsword, +4 Chain Shirt, Amulet of Charisma +4, Gloves of Dexterity +4.</p><p></p><p></p><p>16th level Fighter:</p><p>HD: 16d10+64 (156 hp)</p><p>Move: 20 ft., Init +5</p><p>AC: 30 (+11 Armor, +1 Dex, +6 Shield, +2 Def)</p><p>Saves: Fort +15, Ref +9, Will +10</p><p>Attacks: Long Sword +30/+25/+20/+15 (1d8+16, 17-20/x2)</p><p>Skills: X</p><p>Feats: Cleave, Great Cleave, Great Fortitude, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization. 1 more</p><p>Str: 19 (25), Dex 12, Con 14 (18), Int 10, Wis 13, Cha 8.</p><p>Equipment: +5 Longsword, +3 Full Plate, +3 Large Shield, Gauntlets of Ogre Power +6, Bracers of Health +4, Ring of Protection +2</p><p></p><p>16th level Lucky Bastard:</p><p>HD: 16d6+16 (74 hp)</p><p>Move: 30 ft., Init +8</p><p>AC 34 (+9 Armor, +4 Dex, +7 Deflection, +4 Luck), 38 below half</p><p>Saves: Fort +15, Ref+16, Will+15, +4 below half</p><p>Attacks: Heavy Mace +23/+18/+13 (1d8+10, 20/x2)</p><p>Attacks (Below Half): Heavy Mace +27/+22/+18 (1d8+14, 20/x2)</p><p>Attacks (Jackpot, Below Half): Long Sword +34 (1d8+30, 19-20/x2)</p><p>SA: Chaos Shield, Jackpot (+7 Attack/+16 Damage)</p><p>SQ: Alter Fate 8/day, Brinksman, Fortune's Friend, Just Plain Lucky +4, Serendipity</p><p>Skills: X</p><p>Feats: Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse </p><p>Str 12 (16), Dex 14 (18), Con 13, Int 10, Wis 8, Cha 19 (25).</p><p>Equipment: +3 Heavy Mace, +3 Longsword, +5 Chain Shirt, Amulet of Charisma +6, Belt of Giant Strength +4, Gloves of Dexterity +4.[/sblock]</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3976214, member: 748"] Very cool Daredevil class. I'd suggest only Medium BAB because the Tenacity bonus is so strong whenever he's under half hit points or less. Just for fun here's another, more supernatural powers class. Not sure it's completely balanced (seems weak at lower levels, stronger at higher), it should be moderately close with its d6 hit points/medium BAB though. [size=3][b]Lucky Bastard[/b][/size] Alignment: Any chaotic HD: D6 BAB: Medium (Cleric’s) Saves: All Good Skills: 4+Int mod Skill List: As Rogue's (though see Fortune's Favorite) Weapon/Armor Proficiency: All Simple Weapons, Light Armor Proficiency. [i][b]Alter Fate (Su):[/b][/i] Once per day at 1st level and every 2 levels afterwards, the Lucky Bastard may reroll any one die (per the Luck domain’s granted power). [i][b]Fortune’s Favorite (Su):[/b][/i] Beginning at 1st level, whenever wearing light or no armor a Lucky Bastard gains a Deflection bonus to AC equal to Charisma modifier, up to the amount of +1 per class level. He adds this same amount as a competence bonus on ability checks and to all skill checks he has untrained (doesn't possess ranks in). [b][i]Jackpot:[/i][/b][i][/i] Beginning at 2nd level a Lucky Bastard may take a use of his Alter Fate ability to make a Smite attack (adding his Charisma bonus to attack and his class level to damage) with any improvised weapon or a weapon he is non-proficient in. Additionally in the round he uses this ability he does not take the standard -4 attack roll penalty for a lack of proficiency. [i][b]Just Plain Lucky (Su):[/b][/i] Beginning at 4th level, a Lucky Bastard gains a +1 luck bonus to AC, Saves, Attack and Damage rolls and skill and ability checks. When using an Aid Another action, he adds this bonus on top of the +2 he gives to his ally normally. This bonus increases by 1 at 8th level and every four levels after that. [i][b]Chaos Shield (Su):[/b][/i] Beginning at 6th level a Lucky Bastard as an immediate action may expend a use of Alter Fate whenever a foe misses on an attack targeted directly him. The Lucky Bastard chooses whether his foe then either has to make a Dexterity check (DC 15) or drop his weapon, make a Balance check (DC 10) or fall prone or accidentally attacks another person who’s adjacent to him (if the latter is chosen, if the chosen person is an ally they are considered flat-footed by the opponent, who makes a new attack roll). [i][b]Brinksman (Su):[/b][/i] At 10th level, whenever a Lucky Bastard is at half hit points (round down) or less, his bonuses from Just Plain Lucky double, though only in regards to himself (the bonus to Aid Another actions remain the same). [i][b]Serendipity (Su):[/b][/i] At 14th level whenever rolling a natural ‘20’, a Lucky Bastard temporarily gains an extra use of Alter Fate. He must make use of the Alter Fate ability within the following ten minutes or it is lost. [i][b]The Lady’s Champion (Su):[/b][/i] At 18th level a Lucky Bastard may use three uses of his Alter Fate ability to treat his next d20 roll as if he had rolled a natural 20. [b][i]Transcend Destiny (Ex):[/i][/b][i][/i] At 20th level, a Lucky Bastard is no longer considered a humanoid but an outsider with the native subtype. He may automatically reroll all Natural 1's without having to an expend a use of Alter Fate. [b]Abilities by level:[/b] 1st-Alter Fate 1/day, Fortune's Favorite 2nd-Jackpot 3rd-Alter Fate 2/day 4th-Just Plain Lucky +1 5th-Alter Fate 3/day 6th-Chaos Shield 7th-Alter Fate 4/day 8th-Just Plain Lucky +2 9th-Alter Fate 5/day 10th-Brinksman 11th-Alter Fate 6/day 12th-Just Plain Lucky +3 13th-Alter Fate 7/day 14th-Serendipity 15th-Alter Fate 8/day 16th-Just Plain Lucky +4 17th-Alter Fate 9/day 18th-The Lady's Champion 19th-Alter Fate 10/day 20th-Just Plain Lucky +5, Transcend Destiny Balance Comparison: [sblock]4th level Human Fighter (Elite Array): HD: 4d10+8 (34 hp) Move: 20 ft., Init +1 AC: 22 (+8 Armor, +1 Dex, +3 Shield) Saves: Fort +6, Ref +4, Will +5 Attacks: Long Sword +8 (1d8+5, 19-20/x2) Skills: X Feats: Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization Str: 16, Dex 12, Con 14, Int 10, Wis 13, Cha 8. Equipment: MW Longsword, MW Full Plate, Large Shield 4th level Human Lucky Bastard: HD: 4d6+4 (20 hp) Move: 30 ft., Init +6 AC 20 (+4 Armor, +2 Dex, +3 Deflection, +1 Luck) Saves: Fort +6, Ref+7, Will+4 Attacks: Heavy Mace +6 (1d8+2, 20/x2) Attacks (Jackpot): Long Sword +7 (1d8+6) SA: Jackpot (+3 Attack/+4 Damage) SQ: Alter Fate 2/day, Fortune's Friend, Just Plain Lucky +1 Skills: Dodge, Improved Initiative, Mobility Feats: Str 12, Dex 14, Con 13, Int 10, Wis 8, Cha 16. Equipment: MW Heavy Mace, MW Longsword, Chain Shirt. 8th level Fighter: HD: 8d10+16 (64 hp) Move: 20 ft., Init +1 AC: 24 (+9 Armor, +1 Dex, +4 Shield) Saves: Fort +8, Ref +6, Will +7 Attacks: Long Sword +15/+10 (1d8+8, 17-20/x2) Skills: X Feats: Improved Critical, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization Str: 17 (19), Dex 12, Con 14, Int 10, Wis 13, Cha 8. Equipment: +2 Longsword, +1 Full Plate, +1 Large Shield, Gauntlets of Ogre Power +2 8th level Lucky Bastard: HD: 8d6+8 (38 hp) Move: 30 ft., Init +7 AC 25 (+6 Armor, +3 Dex, +4 Deflection, +2 Luck) Saves: Fort +9, Ref+10, Will+7 Attacks: Heavy Mace +12 (1d8+3, 20/x2) Attacks (Jackpot): Long Sword +16 (1d8+11, 19-20/x2) SA: Chaos Shield, Jackpot (+4 Attack/+8 Damage) SQ: Alter Fate 4/day, Chaos Shield, Just Plain Lucky +2 Skills: X Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse Str 12, Dex 14 (16), Con 13, Int 10, Wis 8, Cha 17 (19). Equipment: MW Heavy Mace, MW Longsword, +2 Chain Shirt, Amulet of Charisma +2, Gloves of Dexterity +2. 12th level Fighter: HD: 12d10+36 (106 hp) Move: 20 ft., Init +5 AC: 26 (+10 Armor, +1 Dex, +5 Shield) Saves: Fort +13, Ref +8, Will +9 Attacks: Long Sword +24/+19/+14 (1d8+14, 17-20/x2) Skills: X Feats: Cleave, Great Fortitude, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization. Str: 18 (22), Dex 12, Con 14 (16), Int 10, Wis 13, Cha 8. Equipment: +4 Longsword, +2 Full Plate, +2 Large Shield, Gauntlets of Ogre Power +4, Bracers of Health +2 12th level Lucky Bastard: HD: 12d6+12 (56 hp) Move: 30 ft., Init +8 AC 31 (+8 Armor, +4 Dex, +6 Deflection, +3 Luck), 34 below half Saves: Fort +12, Ref+13, Will+10, +3 below half Attacks: Heavy Mace +18/+13 (1d8+6, 20/x2) Attacks (Below Half): Heavy Mace +21/+16 (1d8+9, 20/x2) Attacks (Jackpot, Below Half): Long Sword +27 (1d8+21, 19-20/x2) SA: Chaos Shield, Jackpot (+6 Attack/+12 Damage) SQ: Alter Fate 6/day, Brinksman, Fortune's Friend, Just Plain Lucky +3 Skills: X Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse Str 12, Dex 14 (18), Con 13, Int 10, Wis 8, Cha 18 (22). Equipment: +2 Heavy Mace, +2 Longsword, +4 Chain Shirt, Amulet of Charisma +4, Gloves of Dexterity +4. 16th level Fighter: HD: 16d10+64 (156 hp) Move: 20 ft., Init +5 AC: 30 (+11 Armor, +1 Dex, +6 Shield, +2 Def) Saves: Fort +15, Ref +9, Will +10 Attacks: Long Sword +30/+25/+20/+15 (1d8+16, 17-20/x2) Skills: X Feats: Cleave, Great Cleave, Great Fortitude, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Shield Specialization, Weapon Focus, Weapon Specialization. 1 more Str: 19 (25), Dex 12, Con 14 (18), Int 10, Wis 13, Cha 8. Equipment: +5 Longsword, +3 Full Plate, +3 Large Shield, Gauntlets of Ogre Power +6, Bracers of Health +4, Ring of Protection +2 16th level Lucky Bastard: HD: 16d6+16 (74 hp) Move: 30 ft., Init +8 AC 34 (+9 Armor, +4 Dex, +7 Deflection, +4 Luck), 38 below half Saves: Fort +15, Ref+16, Will+15, +4 below half Attacks: Heavy Mace +23/+18/+13 (1d8+10, 20/x2) Attacks (Below Half): Heavy Mace +27/+22/+18 (1d8+14, 20/x2) Attacks (Jackpot, Below Half): Long Sword +34 (1d8+30, 19-20/x2) SA: Chaos Shield, Jackpot (+7 Attack/+16 Damage) SQ: Alter Fate 8/day, Brinksman, Fortune's Friend, Just Plain Lucky +4, Serendipity Skills: X Feats: Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse Str 12 (16), Dex 14 (18), Con 13, Int 10, Wis 8, Cha 19 (25). Equipment: +3 Heavy Mace, +3 Longsword, +5 Chain Shirt, Amulet of Charisma +6, Belt of Giant Strength +4, Gloves of Dexterity +4.[/sblock] [/QUOTE]
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