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*Pathfinder & Starfinder
Concept: ToB-style Casters.
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<blockquote data-quote="Morandir Nailo" data-source="post: 4399678" data-attributes="member: 67674"><p>Cross-posted at rpg.net.</p><p></p><p>This is just something that popped in my head the other night while at work (I deliver pizzas and thus spend a lot of time driving around with nothing better to do than think about D&D), so I thought I'd post it for you guys to chew over. It's probably been done before but I haven't read anything like it - using the ToB maneuver mechanic to cast spells.</p><p></p><p>What I came up with was to create 3 classes: the Sorcerer, the Battle Mage, and the Mesmerist (which obviously needs a better name), which would replace the Wizard and Sorcerer. Like the ToB classes, each of these classes only has access to a few of the schools of magic, to wit:</p><p></p><p>Divination, Universal - All three have access to these schools.</p><p></p><p><u>Sorcerer</u></p><p>Abjuration</p><p>Conjuration (Calling and Summoning only)</p><p>Necromancy</p><p></p><p><u>Battle Mage</u></p><p>Abjuration</p><p>Evocation</p><p>Transmutation</p><p></p><p><u>Mesmerist</u></p><p>Conjuration (Creation and Teleportation only)</p><p>Enchantment</p><p>Illusion</p><p></p><p>I'm thinking the actual class progression would look like the Wizard (poor BAB, good Will, d4 HD, same skills, bonus feats and a familiar), but use the Swordsage maneuvers known/readied numbers for spells known/prepared. For cantrips, you would start knowing all from the schools you have access to (the ones in the PHB, anyway), and readying 4.</p><p></p><p>Casting would work just like initiating a maneuver - you have one "copy" of each known spell readied, which you can then cast once per encounter. Likewise, multiclassing would work the same as multiclassing with the ToB classes. As for recovery, I think a full-round action to recover cast spells would work.</p><p></p><p>Anyway, that's what I've got. Thoughts?</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4399678, member: 67674"] Cross-posted at rpg.net. This is just something that popped in my head the other night while at work (I deliver pizzas and thus spend a lot of time driving around with nothing better to do than think about D&D), so I thought I'd post it for you guys to chew over. It's probably been done before but I haven't read anything like it - using the ToB maneuver mechanic to cast spells. What I came up with was to create 3 classes: the Sorcerer, the Battle Mage, and the Mesmerist (which obviously needs a better name), which would replace the Wizard and Sorcerer. Like the ToB classes, each of these classes only has access to a few of the schools of magic, to wit: Divination, Universal - All three have access to these schools. [U]Sorcerer[/U] Abjuration Conjuration (Calling and Summoning only) Necromancy [U]Battle Mage[/U] Abjuration Evocation Transmutation [U]Mesmerist[/U] Conjuration (Creation and Teleportation only) Enchantment Illusion I'm thinking the actual class progression would look like the Wizard (poor BAB, good Will, d4 HD, same skills, bonus feats and a familiar), but use the Swordsage maneuvers known/readied numbers for spells known/prepared. For cantrips, you would start knowing all from the schools you have access to (the ones in the PHB, anyway), and readying 4. Casting would work just like initiating a maneuver - you have one "copy" of each known spell readied, which you can then cast once per encounter. Likewise, multiclassing would work the same as multiclassing with the ToB classes. As for recovery, I think a full-round action to recover cast spells would work. Anyway, that's what I've got. Thoughts? Mor [/QUOTE]
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Concept: ToB-style Casters.
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