Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concept: ToB-style Casters.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morandir Nailo" data-source="post: 4400411" data-attributes="member: 67674"><p>You don't see the vastly reduced number of spells known as a balance to this? In this system, a caster will know a little over half as many spells at lvl 20 as a standard Sorc does (25 vs. 43 for the Sorc). He'll have 7 lvl 1 spells, 2 of each level up to 8th, and 4 9th level spells. If we assume the trade-in mechanic is in effect those numbers won't be the same, but that still leaves our Caster making what could be a very difficult choice - some spells just won't be worth trading out.</p><p></p><p>Furthermore, since he can prep only one "copy" of each spell, at best he'll be throwing those fireballs once every other round, provided he does absolutely nothing for the round in between (making him vulnerable). I dunno about your games, but in mine, combats usually only last about 5-6 rounds. This really kills the "machine-gun" factor.</p><p></p><p>I agree though, out-of-combat usage could become a problem (though again, this is mitigated by the lack of versatility). Part of solving this would be to make some changes to spells; this needs to be done anyway, since lots of 3.5e spells are just nutso-overpowered and/or completely unnecessary. You could also disallow Casters from changing their prepped spells between encounters. You prep at the beginning of the day, and you can use those spells more-or-less at will, but you can't change them until you've had 8 hours of rest.</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4400411, member: 67674"] You don't see the vastly reduced number of spells known as a balance to this? In this system, a caster will know a little over half as many spells at lvl 20 as a standard Sorc does (25 vs. 43 for the Sorc). He'll have 7 lvl 1 spells, 2 of each level up to 8th, and 4 9th level spells. If we assume the trade-in mechanic is in effect those numbers won't be the same, but that still leaves our Caster making what could be a very difficult choice - some spells just won't be worth trading out. Furthermore, since he can prep only one "copy" of each spell, at best he'll be throwing those fireballs once every other round, provided he does absolutely nothing for the round in between (making him vulnerable). I dunno about your games, but in mine, combats usually only last about 5-6 rounds. This really kills the "machine-gun" factor. I agree though, out-of-combat usage could become a problem (though again, this is mitigated by the lack of versatility). Part of solving this would be to make some changes to spells; this needs to be done anyway, since lots of 3.5e spells are just nutso-overpowered and/or completely unnecessary. You could also disallow Casters from changing their prepped spells between encounters. You prep at the beginning of the day, and you can use those spells more-or-less at will, but you can't change them until you've had 8 hours of rest. Mor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concept: ToB-style Casters.
Top