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Concepts for an arcane half-caster/gish
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<blockquote data-quote="Zardnaar" data-source="post: 7328855" data-attributes="member: 6716779"><p>Yeah I am working on a gish class myself the name is a problem (placeholder is Mageknight that is an old minis game from 2001 or so). </p><p></p><p> Eldritchknight 6/wizard XYZ is not awful but its outclassed by the Paladin 6/Sorcerer XYZ and it switches on even latter. I want something around level 3 or 4 that feels like a fighter/mage without being broken so I have been looking at various 5E classes and some 3E ideas to make it a bit different from the Paaldin.</p><p></p><p> A Fighter1/fiendpact warlock is the best MC one I have come across in actual play. The warlock abilites+hex more or less match up to the Paladins aura and smites in terms of tnaking and extra damage and its good in a different way (better ranged options EB/fireball).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7328855, member: 6716779"] Yeah I am working on a gish class myself the name is a problem (placeholder is Mageknight that is an old minis game from 2001 or so). Eldritchknight 6/wizard XYZ is not awful but its outclassed by the Paladin 6/Sorcerer XYZ and it switches on even latter. I want something around level 3 or 4 that feels like a fighter/mage without being broken so I have been looking at various 5E classes and some 3E ideas to make it a bit different from the Paaldin. A Fighter1/fiendpact warlock is the best MC one I have come across in actual play. The warlock abilites+hex more or less match up to the Paladins aura and smites in terms of tnaking and extra damage and its good in a different way (better ranged options EB/fireball). [/QUOTE]
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