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Concepts for an arcane half-caster/gish
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7328867" data-attributes="member: 6871653"><p>Ok, now we're talking. Let's brainstorm ideas on the theme/flavor/niche, then we'll fit them into abilities for the class.</p><p>You said:</p><p><strong>Professional adventurer</strong>: you are the delver, the explorer, this is your job and you were trained to do it. You dont fight for justice, a nation, an oath, nature or anything else, you fight because sometime obstacles need a good sword hit between the eyes.</p><p><strong>Versatile, but works as a team synergist</strong>: The reason the guys you take inspiration from were remembered as the Argonauts were because they were all part of the same ''team'' (ship) called the Argo, so your class is one who thrive in an adventuring party.</p><p><strong>Magic as a mean</strong>: Your class use magic, not because they seek arcane knowledge or are born from magic, but because magic is a convenient tool and there's always a possibility your adventuring party will not have a wizard, so you will be able to help in this department if need be (just like the paladin can dabble in healing should the need arise).</p><p></p><p>This could be a good base concept, I like it. When the released the artificer, I made a Delver archetype for the fighter by stealing the ''magic item acquisition'' from the artificer and creating an archetype where your character was the classic ''dungeon crawl fighter who stabs orc, get loot and buy magic item to stab more orc''. Magic was given to this archetype by the means of magic items, more magic attunement slots and an Use Magic Item feature much like the Thief. I think you could base your design on the idea of a class that adventures for magic items and artifact of powers and specialize in their usage.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7328867, member: 6871653"] Ok, now we're talking. Let's brainstorm ideas on the theme/flavor/niche, then we'll fit them into abilities for the class. You said: [B]Professional adventurer[/B]: you are the delver, the explorer, this is your job and you were trained to do it. You dont fight for justice, a nation, an oath, nature or anything else, you fight because sometime obstacles need a good sword hit between the eyes. [B]Versatile, but works as a team synergist[/B]: The reason the guys you take inspiration from were remembered as the Argonauts were because they were all part of the same ''team'' (ship) called the Argo, so your class is one who thrive in an adventuring party. [B]Magic as a mean[/B]: Your class use magic, not because they seek arcane knowledge or are born from magic, but because magic is a convenient tool and there's always a possibility your adventuring party will not have a wizard, so you will be able to help in this department if need be (just like the paladin can dabble in healing should the need arise). This could be a good base concept, I like it. When the released the artificer, I made a Delver archetype for the fighter by stealing the ''magic item acquisition'' from the artificer and creating an archetype where your character was the classic ''dungeon crawl fighter who stabs orc, get loot and buy magic item to stab more orc''. Magic was given to this archetype by the means of magic items, more magic attunement slots and an Use Magic Item feature much like the Thief. I think you could base your design on the idea of a class that adventures for magic items and artifact of powers and specialize in their usage. [/QUOTE]
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