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Concepts for an arcane half-caster/gish
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<blockquote data-quote="Zardnaar" data-source="post: 7329720" data-attributes="member: 6716779"><p>Here is how I would build it. Grab the Paladin/Ranger for starters and use it as a template. We already have full and 1/3rd caster gish types. Strp out everthing thats exlusive to the Paladin class when comparing it to the ranger. That leaves.</p><p></p><p> A weapon style at level 2.</p><p>ASI progression</p><p>Spell pattern</p><p></p><p> I would give it fighter saves as buffing could also be a thing. Unless someone gets creative with a spell list and some new spells (convert some 3.5 Duskblade spells and 4E swordmage spells?) we base its spells off intelligence, and let them cast wizard spells or sorcerer spells or something like the Eldritch Knight.</p><p></p><p> That is our baseline template to build on. Its damage is still going to be lower than the other warrior types as it does not have rage, action surge, hunter class abilities or smite, and it also lacks spells like hunters quarry. We don't have to have it deal the best damage but it needs to be competitive. Paladins good at smiting but 3.5 Complete Arcane had the arcane strike feat which lets you sacrifice spell slots to deal more damage and get a bonus to hit. A 5E conversion would grant advantage to hit and deal 1d8 per level of the spell slot which is less than a Paladin. </p><p></p><p> Another niche it could have is bonus damage (1d6 perhaps) when it is under the effect of a spell so the niche might be buff and get into combat. You could scale that so the higher level the spell the more damage at a similar rate of say hex damage. Casting Mage Armor gets you a 1d6, greater invisibility maybe 2d6. That gives it a concept and a niche (buff spell+ deal more damage get in there). A level 5 buff spell would grant +3d6 damage. </p><p></p><p> It also probably going to need some cantrips so perhaps it gets two cantrips and hands free casting when you take the class or at level 2/3. Being able to utilise spells like booming blade and green flameblade is also an option so if its damage is a bit lower than the other classes perhaps it can cast a canrtip as a bonus action around level 11 so in some ways its better than a fighter who get there 3rd attack but the fighter also has a bonus action left over (which is often a 4th attack and 3 attacks plays nice with action surge which our gish won't get). </p><p></p><p> You could also give it the old sudden metamigc spells but very limited to not step on the sorcerers toes. Perhaps 1/short rest can cast a buff spell as a bonus action so you can use haste for example. Your DPM would be similar to a ranger, your niche would be cantrips and buffing.</p><p></p><p> Capstone ability at level 20 some limited form of the foresight spell that doesn't last 8 hours.</p><p></p><p> You could also let it cast some spells like shield of faith that lasts an hour or so (lvl 2 spell perhaps?) and that would alos giove you +1d6 via the class ability that deals more damage if buffed.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7329720, member: 6716779"] Here is how I would build it. Grab the Paladin/Ranger for starters and use it as a template. We already have full and 1/3rd caster gish types. Strp out everthing thats exlusive to the Paladin class when comparing it to the ranger. That leaves. A weapon style at level 2. ASI progression Spell pattern I would give it fighter saves as buffing could also be a thing. Unless someone gets creative with a spell list and some new spells (convert some 3.5 Duskblade spells and 4E swordmage spells?) we base its spells off intelligence, and let them cast wizard spells or sorcerer spells or something like the Eldritch Knight. That is our baseline template to build on. Its damage is still going to be lower than the other warrior types as it does not have rage, action surge, hunter class abilities or smite, and it also lacks spells like hunters quarry. We don't have to have it deal the best damage but it needs to be competitive. Paladins good at smiting but 3.5 Complete Arcane had the arcane strike feat which lets you sacrifice spell slots to deal more damage and get a bonus to hit. A 5E conversion would grant advantage to hit and deal 1d8 per level of the spell slot which is less than a Paladin. Another niche it could have is bonus damage (1d6 perhaps) when it is under the effect of a spell so the niche might be buff and get into combat. You could scale that so the higher level the spell the more damage at a similar rate of say hex damage. Casting Mage Armor gets you a 1d6, greater invisibility maybe 2d6. That gives it a concept and a niche (buff spell+ deal more damage get in there). A level 5 buff spell would grant +3d6 damage. It also probably going to need some cantrips so perhaps it gets two cantrips and hands free casting when you take the class or at level 2/3. Being able to utilise spells like booming blade and green flameblade is also an option so if its damage is a bit lower than the other classes perhaps it can cast a canrtip as a bonus action around level 11 so in some ways its better than a fighter who get there 3rd attack but the fighter also has a bonus action left over (which is often a 4th attack and 3 attacks plays nice with action surge which our gish won't get). You could also give it the old sudden metamigc spells but very limited to not step on the sorcerers toes. Perhaps 1/short rest can cast a buff spell as a bonus action so you can use haste for example. Your DPM would be similar to a ranger, your niche would be cantrips and buffing. Capstone ability at level 20 some limited form of the foresight spell that doesn't last 8 hours. You could also let it cast some spells like shield of faith that lasts an hour or so (lvl 2 spell perhaps?) and that would alos giove you +1d6 via the class ability that deals more damage if buffed. [/QUOTE]
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